What a difference a week makes! If you’re reading this then thank you. Do stay put, it’ll be worth reading. After originally starting this devlog I seemed to get a lot of hits on the devlog but only got one reply. Now, in itself that’s actually really useful feedback: either I didn’t really explain it very well, or it simply wasn’t interesting enough.
Additionally, and this is the thing, by making an example of the idea in flow I realised myself it didn’t work that well. 9 months I carried the idea in my head convinced I’d be making a full game of this idea and not once did I actually test the idea! Admittedly my wife gave birth to our second child 8 months ago so I have been fairly busy – But still, I could have tested it and just moved on. Lesson to all – Prototype ASAP and post for feedback!
So, in my original devlog post I felt like I had explained the idea well enough and I was confident the reason for the lack of uptake in responses was because the idea wasn’t attractive enough. Onwards and upwards. I decided that I really like the idea myself so perhaps I could incorporate it into a better idea and so off I went brainstorming.
And so to the meat. This is my second attempt to see if I can catch some traction – I like the rotation aspect but not when it’s liked to a rigid structure – What if the puzzles/toys were floating interactive ‘things’ – Like a cross between Mario Galaxy, Fez, and The Room. I already had a number of ideas so to think about adapting them.
One idea was a reformed clock. By taking my idea I’ve managed to craft an example level that was fun to put together but in itself isn’t complete. Read the idea before you watch the video, it tried my best to make it self explanatory but just in case.
There is a clock face with a big hand and little hand, on orange and one green. It is surrounded by two platforms and on each is a button, on orange and one green.
You are on an immovable platform, but you can use the right and left triggers to spin the clock face 90 degrees left or right. As you do so, the hands turn, at their own independent speed. You need to rotate the hands to the desired time and then hit their colored button to make the hand move at the same time as the clock face.
The time you need to set the clock to is actually written on the immovable platform in Roman numerals.
http://youtu.be/45Nh6hZ0UgI?list=UU6kfZcU8V5ruv7swXwFkbTgI'm not saying this is a final puzzle by any stretch, nor would it be the most complicated. I’m looking for any feedback!