Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1042954 Posts in 42253 Topics- by 33901 Members - Latest Member: exudes

September 16, 2014, 05:30:24 PM
TIGSource ForumsFeedbackDevLogsDeath's Gambit
Pages: [1] 2 3 4
Print
Author Topic: Death's Gambit  (Read 4626 times)
somn
Level 0
**



View Profile WWW Email
« on: July 05, 2014, 10:26:26 AM »


In Death's Gambit become the agent of death, and rid this world of immortals.

Explore an alien medieval planet filled with horrors, beasts, and knights. Every new enemy encounter is a complex hack-n-slash puzzle to solve. Every piece of environment and mechanic tells part of the story. Use everything in your power to survive, no website guide will prepare you for the dangers you face.



Inspired by Dark Souls, Shadow of The Colossus, and MMO Raiding


Hey Folks! This is Jean Canellas and I am one of the people working on Death's Gambit. I am a programmer and designer on the project. The team is very excited to start showing off progress as this is a game we wish existed but didn't exist. This is a game that had been in our minds for years ever since we first played the original Demon Souls. There are so many awesome unique features I want to talk about but it's hard to explain them all at once. I'll post about them soon!

DEV LOG UPDATES
VIDEOS



FAQ'S
Q:How long have you been developing this game?
A:Both of us started full time May. The prototype for the game was made in a couple of weeks in December 2012 but nothing came of it back then. We both slowly worked on this since February 2014.
Q:Is Death the main character? Who is the protagonist?
A:The main character becomes the agent of death during the game's story. Death is the most important secondary character but he is not the protagonist.
Q:Will there be melee weapons?
A:Yes, we are currently prototyping melee weapons.
Q:How do you explore the world?
A:The game is non-linear. Most new areas are accessed via defeating bosses. There are always many routes to take. If you are having trouble with a specific area then you can always do something else.
Q:Will there be randomly generated levels?
A:Nope. There might be some very specific things that are randomly generated but we don't plan on making the levels generate randomly.


Want to become a tester? Check out how on our forum post!
« Last Edit: September 13, 2014, 10:59:44 AM by somn » Logged

mks
Level 0
***



View Profile
« Reply #1 on: July 05, 2014, 10:30:33 AM »

That last gif has a strong Shadow of the Colossus vibe and that's good.
I really like what I'm seeing here; keep up the good work!
Logged
Panurge
Level 4
****



View Profile WWW Email
« Reply #2 on: July 05, 2014, 10:35:07 AM »

This looks absolutely beautiful and I love the premise behind it. Can't wait to see how it develops!
Logged

Green Gospod
Level 0
***


View Profile
« Reply #3 on: July 05, 2014, 10:35:48 AM »

Nice!
I'm guessing climbing a colossus like the post above me mentioned is just one of the puzzles/obstacles or does the game revolve around climbing monsters a bit more?
Also, why does this gif give SoC vibe? Any time someone sees a game where you climb giants, they must immediately mention Shadow of Colossus.  Tongue
Logged
BanzaiBrigade
Manbaby
*


View Profile
« Reply #4 on: July 05, 2014, 12:04:31 PM »

Looks absolutely phenomenal. The first an third GIF look great. Really loving the mobile background elements, and the little touches like the birds in the first.

The second GIF however looks a tad bland in comparison to the other two. A single background and foreground, entirely flat floor and nowhere near the quality of the other GIFs. I realise that it's ofcourse very WIP, but it looks out of place considering the quality of the other shots.

Looking forward to hearing about how it'll play.
« Last Edit: July 05, 2014, 12:14:35 PM by BanzaiBrigade » Logged
Slader16
Level 6
*



View Profile Email
« Reply #5 on: July 05, 2014, 02:44:13 PM »

OH MY GOD  Epileptic
Logged

GrahamOfLegend
Level 0
***



View Profile WWW Email
« Reply #6 on: July 05, 2014, 03:04:53 PM »

Goliath / Titan? LOVE it! Nice art and animations too. Looking forward to more.
Logged

Graham Reid.
Designer | Animator | Developer

Website
Blog
Twitter: @GrahamOfLegend

Current Devlog: HectiCube
LightEnt
Level 0
***


Power to the action-platformer

Remius
View Profile WWW Email
« Reply #7 on: July 05, 2014, 03:19:21 PM »

this is so sexy, holy shit
Logged

~Light

Devlog| Tumblr
DarkWanderer
Level 2
**


View Profile
« Reply #8 on: July 05, 2014, 03:57:43 PM »

Nice pixels you got there Hand Thumbs Up Right I dig
Logged
Christian
Level 6
*



View Profile WWW Email
« Reply #9 on: July 05, 2014, 06:04:49 PM »

Awesome, I was hoping you'd make a devlog about your game. Saw it this morning on Reddit, spread the word on Twitter. Can't wait to see more
Logged

Visit Indie Game Enthusiast or follow me @IG_Enthusiast to learn about the best new and upcoming indie games!
sakuyo
Level 1
*



View Profile Email
« Reply #10 on: July 05, 2014, 06:22:29 PM »

woah, I'm excited. gameplay looks awesome.
Logged
aberrantmike
Level 0
**



View Profile WWW
« Reply #11 on: July 06, 2014, 12:43:53 AM »

Supercool
Logged
Fniss
Level 0
*


View Profile
« Reply #12 on: July 06, 2014, 01:24:56 AM »

Nice visuals. Love the color palette. The boss climbing looks awesome. The gif in the tunnel? is rather boring in comparison to the others.
Logged
Rolkus
Level 0
**


View Profile
« Reply #13 on: July 06, 2014, 02:56:31 AM »

Saw this on the Game Maker forums, holy shit bro.  WTF
Logged

Raze
somn
Level 0
**



View Profile WWW Email
« Reply #14 on: July 06, 2014, 04:37:51 PM »

Thanks for the compliments! We are really shocked by the positive response and will keep the updates coming as we develop the game. This is a game the we love working on so much it's hard to even sleep to stop developing it XD. I think a lot of your questions will be answered as we show off more of the game in the coming weeks.

Also thanks for the criticism on the art, we are taking notes. We were initially worried about showing it off, we agree the art has ways to go. It will definitely be improving.
Logged

KaiserCVR
Level 0
*


Amateur Artist/Professional Drinker


View Profile
« Reply #15 on: July 06, 2014, 08:30:51 PM »

Hot damn, that top gif is rad! As a huge Dark Souls fan, I'm definitely looking forward to hearing more about how that inspiration plays out.
Logged

Concept Artist & Illustrator

http://cvrdesign.carbonmade.com/
kitheif
Level 7
**



View Profile WWW
« Reply #16 on: July 06, 2014, 09:31:21 PM »

Excited and ready for more  Beer!
Logged

sega
Genesis
Level 2
*


I superdig


View Profile WWW
« Reply #17 on: July 07, 2014, 01:11:31 PM »

I have often daydreamed of making a game like this for years following SotC, but felt too redundant in my thoughts. Yours has a nice flavor. Good work so far. I look forward to trying it out.
Logged

ephoete
Level 1
*


View Profile WWW Email
« Reply #18 on: July 08, 2014, 01:19:52 PM »

Stunning... Really just stunning animation. Amazing and not without reminding me of Shadow of Colossus (which is the best compliment you can have I guess!)
Logged

Check out my Soundcloud! https://soundcloud.com/edgar-phoete
somn
Level 0
**



View Profile WWW Email
« Reply #19 on: July 10, 2014, 02:05:56 PM »

UPDATE - REVEAL POSTMORTEM

Hey guys first update! Thanks everyone, the support has been incredible to say the least. We received so many emails we lost count. We've been incredibly busy but we still have found some time to get some work in.



Highlights the last couple of days:
  • PHOENYX TIMELAPSE ART VIDEO
  • Sent about 40-50 emails
  • Worked on protyping melee combat
  • Officially made the company "White Rabbit"
  • Worked on two kickstarter trailer shots
  • FACEBOOK PAGE
  • Cried tears of joy and did not sleep

REVEAL POST MORTEM
We did not expect this big of a reaction. We did well in the fact that we had all social media sites covered, press kit, contact info ect. Being active on twitter has also been extremely beneficial for us! I could not reccomend it more to people trying to spread the word out. Now to the mistakes. We didn't post the facebook page due to not thinking the game was ready yet, so that was a big mistake. We did make another mistake on the livestream part. I expected to be able to stream all week but so turns out the reaction was so big we ended up being too busy to stream! I guess that's a good problem to have.

What's the next update?
Next post we'll be showing off this enemy in action and two ranged weapons.



NEW FAQ's
How long have you been developing this game?
Both of us started full time May. The prototype for the game was made in a couple of weeks in December 2012 but nothing came of it back then. We both slowly worked on this since February 2014.
Is Death the main character? Who is the protagonist?
The main character becomes the agent of death during the game's story. Death is the most important secondary character but he is not the protagonist.
Logged

Pages: [1] 2 3 4
Print
Jump to:  

Theme orange-lt created by panic