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1075756 Posts in 44140 Topics- by 36112 Members - Latest Member: Nbohlsen

December 29, 2014, 12:20:53 AM
TIGSource ForumsFeedbackDevLogsStealth Ghost (2D overhead stealth game)
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Author Topic: Stealth Ghost (2D overhead stealth game)  (Read 250 times)
sionco
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« on: July 07, 2014, 05:12:35 AM »

Stealth Ghost is a top-down 2D arcade stealth game.

In the game you control a female heroine (as yet unnamed) and have to try and infiltrate enemy bases.

Missions:
Currently, there are three types of missions:
1. Recover secret documents/plans
2. Rescue prisoners (you have to lead them out)
3. Find and disarm bombs.

The Levels
The levels will be created from many different rooms connected by doors.  Before you can progress through a level, you have to find the different security key pass cards, which open different doors. As well as find the security control room to disable the security systems, which currently are cameras and laser trip wires.

Stealth
My idea is for the player to start of with only a knife/their fists (I haven’t decided yet) and maybe a tranquillizer gun, and then to try and get through a level with minimum contact.
Sound plays an important part in the game, as depending on how near they are, enemies can hear you.  So, all enemies will hear you shooting a gun, while only an enemy on the next tile will hear you move quickly or change your weapon.  
Tripping a laser or being seen by a camera or guard will set-off the alarm, which will send enemies towards your position.

Currently, the art is terrible, as I'm terrible at pixel art, so nothing currently animates (I'm dreading doing it).  The following screenshot shows most of the current working elements in my game, and they are all packed into one room for testing purposes.



You can see more on my blog here:
http://www.sionco.com/category/stealth/
Twitter
https://twitter.com/sionco
« Last Edit: July 07, 2014, 08:25:39 AM by sionco » Logged

sionco
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« Reply #1 on: July 08, 2014, 04:35:11 AM »

Today I've tested the game on my Android phone, the controls look pretty ugly at this moment, but I'll work on those at a later date.



I've also added an exit point, (currently, the red cross displayed above), where you have to reach to finish a mission, with the objectives complete or not.

Also, on prisoner rescue missions, the prisoner now follows you correctly between rooms.
I've also added a level select screen, which is pretty bare at the moment, but I'll eventually add a mission description to each one.

Now, I'm starting to work on the enemies,
Currently, they can hear and see the player, as well as shoot at her.   But, I need to add movement, such as following a path to guard a location, investigating a sound, and movement for following the player, once detected.

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