Hi TIGers,
Long time no see!
Many years ago I built
Captain Forever, which spun out into a multitude of sequels including the ultimate episode
Captain Jameson. Jameson development faltered a little when I got caught up in
Card Hunter, but now it's back, booting its way past the heliosphere as The Dawn Star.
The Dawn Star uses Captain Forever's ship construction and flight mechanics as a foundation for a massive voyage into the unknown, exploring vast formerly-inhabited starscapes. Nearly everything in TDS
does something, so exploration isn't just about finding new rocks to look at, it's about finding new opportunities and resources.
My goal with The Dawn Star is to course-correct the Jameson project, navigating it away from a few interesting but ultimately erroneous early decisions. For instance, the Captain Forever series is all drawn in neon wireframe. That looks cool, but it incorrectly communicates that the game is very small, and it has substantial performance issues when running at a modern full screen resolution. So, I'm building a new renderer! The Captain Forever games also refused to acknowledge that they were in fact games, and so have no menu screens, no title sequences, no music, and so on. This was cool but ultimately degraded the experience, especially in regard to music, so The Dawn Star is throwing that rule out!
Preview of the new renderer I work on The Dawn Star four days a week, and will post at the end of each day with a summary of that day's achievements and/or excuses. This is as much for my own motivation as anything else, so I hope you don't mind if this thread devolves into me shouting at myself a bit.
So... here we go! I'll post again in a few hours with my first daily report. See you then!