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287732 Posts in 9134 Topics- by 6763 Members - Latest Member: registeredjustforthispost

November 21, 2009, 01:17:04 AM
TIGSource ForumsPlayerIndie Games (Moderators: Corpus, Renton)Smokin' Guns is out - Time for some Wild West action!
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Keyser Soze
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« Reply #15 on: January 07, 2009, 07:49:18 PM »

I read on the forums that there is a problem that is causing games not to show up in the server browser, is this the reason this game seems dead or is it truly this unknown?
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Pardner
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« Reply #16 on: January 07, 2009, 07:55:28 PM »

Hey MisterX, thanks for pimping SG! I'm glad you guys like it. This game is a blast. The feel it dead on for a FPS. The pistols make this game so unique. Hope to see you fellas on the servers sometime Wink

I read on the forums that there is a problem that is causing games not to show up in the server browser, is this the reason this game seems dead or is it truly this unknown?
SG uses the Q3 server browser which has always been a little flaky at best. The only difference is that is has a smokinguns game filter, and since SG uses a custom engine, it does not show up in the VQ3 servers browser.
Check out these two threads for server info:
http://smokin-guns.net/viewtopic.php?t=1427
http://smokin-guns.net/viewtopic.php?t=1408
« Last Edit: January 07, 2009, 07:58:58 PM by Pardner » Logged

michael
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« Reply #17 on: January 07, 2009, 08:10:44 PM »

wow, i was just about to ask about the server list issues.

this game is amazing! i really wish i was good at modeling or something so i could help them out.
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you rob the bank, i'll rob stewart
Keyser Soze
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« Reply #18 on: January 08, 2009, 01:07:40 PM »

I have yet to play this game with real people...

I connect to a server that said it had 8-12 players and its either all bots (who just run into walls) or won't connect.
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Hideous
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« Reply #19 on: January 08, 2009, 01:22:34 PM »

Pardner, if you ever look at this, would you mind getting someone to write up a _proper_ tutorial to get up and started with mapping for SG? The one there ends up with borked textures and crap.
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dc2005
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« Reply #20 on: January 08, 2009, 01:40:06 PM »

related video, have you seen Bob Munden?
« Last Edit: January 08, 2009, 01:47:02 PM by dc2005 » Logged

michael
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« Reply #21 on: January 08, 2009, 01:46:20 PM »

keyser, add my to your msn or see if im in tigirc and i'll play with you
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you rob the bank, i'll rob stewart
MisterX
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« Reply #22 on: January 08, 2009, 02:44:39 PM »

I have yet to play this game with real people...

I connect to a server that said it had 8-12 players and its either all bots (who just run into walls) or won't connect.
Check the "server info" in the server browser before you connect. Most servers have bots enabled, which get kicked one by one the more players join. When I've played in the past days there were always at least 2 servers with only players on them Smiley Especially today there were like 12 or 14 players on the server I was on.
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Pardner
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« Reply #23 on: January 09, 2009, 09:28:51 PM »

Pardner, if you ever look at this, would you mind getting someone to write up a _proper_ tutorial to get up and started with mapping for SG? The one there ends up with borked textures and crap.
I saw that Hideous has posted onb our forums and was able to solve the problems. Just to point out here, this was a mod for Quake3 for years and all of our old tutorials were for that mod version. ReD_NeCKersoN has started making new tutorials for the new version Cheesy
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« Reply #24 on: January 10, 2009, 12:11:55 AM »

When I've played in the past days there were always at least 2 servers with only players on them Smiley Especially today there were like 12 or 14 players on the server I was on.

I remember you handin' me some lead n' gunpowder.

This game needs more weapons and maps. Also, better models and textures for graphic snobs.
Counter-Strike AWP-haters beware, Sharp Rifle with Scope is almost same.
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Hideous
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« Reply #25 on: January 10, 2009, 04:51:05 AM »

Except that it's slower to reload and more balanced. Although it's fun to shoot someone so that they die, then reading the message "You shot Renton in the groin.".
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« Reply #26 on: January 10, 2009, 07:05:57 AM »

One of the most awesome things that happened to me:

I was playing with a friend, taking turns. He buys this shotgun, kills a couple of dudes and is promptly owned.
I respawn near to where he was killed, and on my way there on the "Quest for the Shotgun" I pick another revolver. The shotgun isn't where he died, so I start looking for the guy who killed him.
I enter an adjacent room, immediatly turn to the side and see a guy looking/aiming at me. Two revolver shots and the guy is dead before he could even fire.
I grab the shotgun.


I walk near a window and get killed by a sniper.
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Pardner
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« Reply #27 on: January 10, 2009, 07:39:42 AM »

This game needs more weapons and maps. Also, better models and textures for graphic snobs.
Maps are definitely in the making! Joe Kari, Coup George, EvilFutsin, and Leon have done some work on updating the textures. I wouldn't be suprised to see them continue their work. Unfortunately, smokin' guns does not have a modeler. Joe Kari and Coup George have added quality models to their map (see Alamo) but they have not attempted to make new weapon models and/or player models.

Counter-Strike AWP-haters beware, Sharp Rifle with Scope is almost same.
I guarantee that 95% of the time, I can out sniper a shaprs with just my two peacemakers  Apoplectic
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Hideous
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« Reply #28 on: January 10, 2009, 08:14:44 AM »

Hey, my new map is almost done! Although it's very small, so Smiley

Pardner, I'm gonna try to convince my modeling friend to help you out.
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GreatFox
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« Reply #29 on: January 10, 2009, 09:06:43 AM »

Unfortunately, smokin' guns does not have a modeler. Joe Kari and Coup George have added quality models to their map (see Alamo) but they have not attempted to make new weapon models and/or player models.
Fortunately, I am not graphics snob but 'better' graphics would appeal more to newer generation gamers. Personally I like retro-ish graphics more (I still play Quake).
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