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TIGSource ForumsPlayerGamesLooking for deeply personal recos
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bigguarddestroyer
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« on: July 09, 2014, 01:04:03 PM »

Hey all.

Longtime lurker, first-time poster.

I'm building a class for a university that starts late next month. It's going to be a survey-style class about the issues/opportunities facing small devs in the industry. I'm reaching out to tons of people on a variety of different things, taking temperatures on stuff I feel is important to teach these keedz. What I'd love to get from you guys are some suggestions of small games that are not the "usual" suspects to demonstrate to students what very personal/vulnerable/or very weird games are like. In part to expose them to stuff they haven't heard of before but also to encourage them by way of demonstration how personal the medium can be -- opening their eyes to stuff they, too, can try to do.

I have my thoughts on some games, but would love to hear from you all. Thanks!
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Tanner
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« Reply #1 on: July 09, 2014, 02:34:51 PM »

Anything by thecatamites or Porpentine. Lots of Twine games are really personal too, because anyone can make a game with it.
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dez
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« Reply #2 on: July 12, 2014, 09:39:47 AM »

pretty much anything by Jason Rohrer.
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« Reply #3 on: July 15, 2014, 01:09:50 AM »

Depression Quest, Dys4ia
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Marc Truant
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« Reply #4 on: July 17, 2014, 09:12:32 AM »

Depression Quest, Dys4ia

Gonna second *Depression Quest*. I've also found Kitty Horrorshow's *Stygia* to be extremely evocative for me. As to why, I have no clue, but it resonated very strongly with me despite its fantastical setting.

*Edmund* was horrifying, but in a good way. Good is a weird word to use to describe that game, because it's... not really. Yet it sort of brought this awful thing that happens to people daily to life, very similar to *Irreversible*, except shorter and far less dizzy.
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