Hey folks, so stuff we've got done today:
1. Fixed the menu so it flows better - covered the 3 main categories of things that can be altered - map, mode and number of rounds played. For the number of rounds, we added this little guy.
2. Processed all the cinematic photos so they are ready for animating in game. Me and Tyler will be smashing them out in the coming days.
3. Expanded the post game menu to include previous and next levels.
4. Press kit finished
5. Restructured the code for Yolkyo (was having issues with the light buttons).
6. Added a new mode in for all levels - POW CHOW. Peck up seeds and if you get shot, they scatter everywhere (along with the majority of the chicken). Whoever can hold the most seed for 100 seconds wins (we'll add some gifs of that tomorrow).
7. Added in some tiny spotlights into the tutorial to guide the player through the space.
We also have the announcement that we will be releasing the trailer for CHIGUN when we reach 3000 views on TIGSource.
We are also looking for feedback on the game, so please let us know what you think so we can get stuff fixed whilst we are in the same place. There's a
feedback Forum post at this address if you'd prefer to post there instead!
Here's the list of things we could do with feedback on:
1. Was the tutorial informative enough?
2. Was the navigation from the menu to the gameplay smooth enough?
3. Any bugs or glitches you had with the game?
4. Did the colour of the bullets cause any issues?
5. Any other comments, feedback or suggestions would be awesome.
Thanks and stay tuned for more!