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TIGSource ForumsCommunityTownhallSpace Miner on Android
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Author Topic: Space Miner on Android  (Read 921 times)
klillas
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« on: July 14, 2014, 12:12:28 AM »

Hello all!
 
I have been working on a game for Android phones/tablets called Space Miner as a (multiple) weekend project for almost half a year now. I think it is done enough now to ask for people to try it out!
 
The game is an economical space simulator where you buy a spaceship, travel to planets, gather minerals and sell them on Earth.
 
The game contains:
-Newtonian physics model of our solar system with all the planets
-Takeoff, solar system and landing stage
-Interesting control system with Kerbal-esque Navball as main attraction
-Supply and demand economical model for minerals
-2 spaceships, 2 rocket engines, 2 solid rockets
-Crew to optimize spaceship functionality
-Life supply and fuel
-Everything in the spaceship has mass which affects acceleration and turning
-Athmospheric friction
-Campaign mode, earn as much money in a year as you can
-Missions, finish smaller missions and earn a place on the mission-specific highscore
-Global highscore
 
I would love feedback from you.





Google play link to the free (fully featured) version:
https://play.google.com/store/apps/details?id=com.me.spaceminer

Google play link to the paid version:
https://play.google.com/store/apps/details?id=com.me.spaceminer.pay
Note! Do try the free version before buying the game. This game still crashes on some devices.
« Last Edit: July 29, 2014, 10:33:37 AM by klillas » Logged
klillas
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« Reply #1 on: July 23, 2014, 10:55:05 AM »

Version 1.21 available
 
Changelog:
Fixed a graphical bug which could displace the solid rockets.
 
Added a paid version for those who wants to support this game
https://play.google.com/store/apps/details?id=com.me.spaceminer.pay
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alvarop
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« Reply #2 on: July 23, 2014, 10:57:45 AM »

Hey OP, the screenshot is too busy and it doesn't allow me to really get what the game is. Maybe add some other screenshots before you try to convince me to give you my money. Just my two cents.
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drmikey
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« Reply #3 on: July 23, 2014, 11:22:46 AM »

i agree with alvarop. that screenshot is super busy, more of a straight up tutorial. from a marketing standpoint, do you have anything more just designed to get players introduced to the idea?
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klillas
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« Reply #4 on: July 29, 2014, 10:21:26 AM »

Hello,

Thanks for the feedback, I never really thought about that. I will modify the post content a bit.  Smiley

Also the version of the game in the first post is free for those wanting to try it out. The free and paid version of the game is exactly the same. I do not expect to become self sufficient by doing this anyway, just some leisure coding on my free time  Smiley
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klillas
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« Reply #5 on: July 29, 2014, 10:34:59 AM »

Version 1.23 available
 
Changelog:
v 1.23
Fixed solid rocket flame null bug (would cause game to shut down while playing)
Fixed mission description for Neptune Mission (missing this would crash the Neptune mission when entering space).
Fixed a bug where game would be saved even in a Mission, leading to overwriting the Campaign savefile.
 
v 1.22
Added game crash statistics
Fixed a bug for opengl on some devices
Fixed a text issue on very low resolution displays
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klillas
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« Reply #6 on: August 27, 2014, 07:44:19 AM »

Version 1.25 available

Changelog:
Added campaign difficulty setting: Easy, Normal, Hard, Hardcore
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klillas
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« Reply #7 on: October 10, 2014, 10:24:45 PM »

Version 1.3 available

Changelog:
Round planets implemented - landing/takeoff phase is now very different
Fixed a save campaign bug
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