Does it make sense what you're suppose to do? Especially for people who aren't familiar with the game that inspired this, my hope is that you'll just stumble onto how it's suppose to be played. But I don't know if that's a safe assumption to make.I only played the original Mario from the SNES so when I played this I wasn't sure what to expect. Within the first 15 seconds, I knew what I am supposed to do. It wasn't the most obvious that I should prevent enemies from going into the tube (I thought it was an avoid game only). But I "stumbled upon" it as you mentioned.
Level Progression - I tried to ramp the player up in difficulty and introduce new elements in a way that hopefully makes sense.I found the difficulty is fine. It didn't feel too hard.
Controls - I've watched a couple friends play older versions and they had trouble jumping up onto the next platform up.That is what I didn't like a lot about the game. The controls are... weird. Sometimes (not sure it my fingers or the controls) I hit the right arrow and I find myself going left or doing nothing at all. But I think however this scheme is the best for this sort of game.
I've really only tested on a Galaxy S3 because... that's what I have. Does it work fine on your phone? or even tablet?My phone is an LG 4X Optimus HD (P880). Works really good on it.
and honestly anything else at all that you've gotIt was really a gun game although I found a few awkward things. For example, if you hit the platforms from the side when you are falling from a jump, the platforms move as if you hit them from below. The jump height = how long you press the jump button might be the one causing the jump problem but I found it OK.
Another thing is collisions, for some reason sometimes I jump on things and I land right next to them and they kill me. I don't go through them... just that I think that the hit box for the character (or the enemies) are smaller than their sprite? Not sure... perhaps it is me.
I'd preferred if when I lose a life you don't pause the game and let me continue rather have me restart the level.
Not sure how I feel about playing having to start from the very beginning. From one end it is old school Mario that I grew up with, where you don't have the save option. It isn't a common gameplay element unless it is within the rogue-like genre. Specially when the dominant factor on mobile games is causality. Personally, I have no problems with it. But I am unsure of others.
The music was OK for the first level, second at most... then it became annoying as it doesn't change and the track wasn't quite that interesting.
All in all it is a fun game and I really enjoyed it. Albeit it needs some graphical touch instead of using the Gombas from Mario