Update 2Finally got around to changing how spawning works, now the game waits for the current shape to collide before spawning a new one! I've also messed around with the physics, It's a lot better now. I've also figured out what makes TetriTower stand out from other games of the same genre:
The idea is that when an object collides with another shape, they stick together (eventually forming a huge mass of awesomeness). I also plan on adding a feature where after the tower falls, the player has the ability to share a picture of their tower (Before it fell over
) along with their score.
What do you guys think?