Lol, just wait till you see a screenshot, it hurts the eyes... minus the main characters sprites. I realy wanted to go nuts on the main characters, so it looks like a poor attempt at managing time... which it is
Speaking of time, thanks to the crunch hour weeks at work (yay for crunch), im having to rethink how much content i can add into this game. I realy wanted to add multiple levels, each with dangers and alike. South Central, The chamillitary secret underwater base, G-unit industries skyscraper, and of course, 2pacs flying fortress, the rimjob, a giant chromed out flying car wheel, where the final epic battle will take place. Not to mention a heavy RPG inspired interlude between each battle, to explain the motives behind each of the rappers at the time, and to progress the deep story, which is, by far the most important part. Its important everyone on the earth knows what the comming of 2pac again means, because it is only a matter of time before it happens for real.... the 2pacalypse..
But speaking of that poor time planning again, every character has a heap of weapons! Which took close to a week to animate, now you can clik-clack more than just 9's, a host of pickups also, from watermellon to foodstamps. Im working on a 2 player mode also outside the story mode, if it gets done or not is another thing, updates again soon...
Unintentional master of blat-fu- CEO of G-G-G-Unit - King of NY - 50 CENT.
He run this rap shit.