Chrome: I clicked allow plugin, the game did not load, and the unity player was displayed on top of the page in every tab. I had to close all tabs to make it go away.
Firefox: The unity player displayed an update required message
IE 11: Played without any problems
Wow, I hadn't seen anything like this, I'll ask around. Maybe update your Unity Web Player plugin?
Just curious, do you plan to release it on mobile?
Not in the cards right now I'm afraid. I'm targeting a PC release, and since it is a dual-stick shooter it also could be at home on a console. Mobile is a challenge to implement with this type of fast-action game though. Two virtual sticks? Ugh...
I immediately knew it was junk, and I really like that it is. If you're just trying to make it more obvious, that's fine. If you're thinking about replacing it with particle effects or something else, you might reconsider.
It seems to go both ways with the players I've talked to, some of them can interpret the art and others cannot. I'm considering doubling the resolution of the characters to make it more accessible. (The base unit it 16x16 pixels now, so 32x32). Ex: What does the Yellow character look like to you?
The score submit should remember the previously entered name. I wouldn't expect players to enter it more than once in a play session.
You are correct, this is planned for a future release.
To me, the catapult and rope seem a little out of place. Maybe because it's wooden and everything else is metallic and powered by electricity.
Thanks for your honest feedback. Communicating the world this takes place in is a challenge because I'd like to keep NPCs babbling at the player to a minimum (or non-existent), to prevent it from interfering with the fast gameplay. This is a good reminder that I need to do more.
If you can pull off, multiplayer would be a blast.
Agreed. The game is not built for this at all right now, but co-op seems like a natural fit.
Thanks for the great feedback!