Hi! This is my first topic and I hope I'm not doing something wrong or posting it in wrong place here on TIG.
I'm a really BAD programmer (work with PHP/JS since 2008, but I totally feel like a newbie), so I wanted to
do something to train my skills.
As an exercise, and because I wanted to study some procedural generation of sprites, I've rebuilt
Dave Bollinger's Pixel Spaceships, that was made in 2006, for Processing. I actually crawled through the web to ask him some permission to remake it and share my code.
(Thanks, Dave!)
There are some versions of this script out in the web (like
this one by
mtheall), but I wanted to try and build my take on this script. It's done and available for PHP, Haxe/OpenFL, ActionScript3, JavaScript/HTML5 Canvas, Processing and GameMaker Studio. I've used both
Dave's and
mtheall's as reference to build this one (because sometimes I'd get lost in the original Processing code).
It follows exactly the same rules as the original version (or at least it tries to follow), and works just like this:
I named this version
InfiniShip (not a good name, first one I thought
).
You can get the code, comments (sorry if they're not so good
), some explanation and examples, here:
http://github.com/yuigoto/infiniship.
Note: some of the creative output (images) generated by this script remains property of Dave, as this script follows his rules for ship generation, so use this carefully. You may also use it as a base to create your own generator. Thanks for reading this, and sorry if my english isn't that good.
Now, back to my
real work...