Myself and the project are pretty new to TIGSource. This is going to be a hard one to nail down in percentages, but here goes! The devlog for:
What is Indie Van Game Jam?Indie Van Game Jam is a comedy, documentary web and video game series where we travel around the country, interview independent game developers, and make games along the way in our van. It's a celebration and exploration of the indie spirit. Each episodes is a city, an indie developer, and a game design question. The question comes from the developer's game catalog as we attempt to answer it ourselves in the form of a game jam. We take our show to their city along with our half complete game jam to get their knowledge. On the way back we try to implement their feedback. The result of which is a 20 minute-ish show along with a downloadable game for PC, Mac, and Linux.
Who are Binary Solo?Binary Solo is an independent game developer in Austin, TX comprised of former BioWare veterans. Chad Stewart, Zeb West, and Diego Almazan met while working on Star Wars: The Old Republic at BioWare Austin and bonded over a shared desire to charge into the vibrant indie scene which has erupted in North America. With new tools, markets and funding channels available to the masses, and a rebellious dissatisfaction with the increasingly bland games being turned out by large publishers, now is the time to make the game you dreamed about. Binary Solo has been working on bringing videogames and an original webseries to fruition. After completing work on Blowfish Meets Meteor, we set off on a journey across North America in a '95 Dodge Ram Conversion Van along with our filmmaker, Scott Rosenkrantz, to make a show casting a light onto Indies all over whilst making games along the way.
How far are we!?The show is comprised of so many moving parts. Traditionally in film you have three stages: Pre-production, Production, and Post-Production. We wrapped pre-production in November, journeyed around the country from mid-December to early February, and have released two episodes as of this writing. What do we have?
7 episodes filmed. 7 games created. 2 episodes / games released! A Steam Greenlight campaign. If you want to read about any of our journey up until now, here are some blog posts from our blog on BinarySolo.com. (I will post new content here as well in the future along with smaller updates.)
Chicago in Review (An account of our trip to Chicago to visit Rob Lach.)Orlando in Review (What it was like driving through a Polar Vortex to visit Phyken Media.)Episode Two Update (Why it took so long!The Gear we Used to Film.Pre-Production!The Turmoil of Filming an EpisodePublished Episodes? Steam Greenlight?That's right! Up until now (and for the entire first "season") our episodes are being published to youtube while the downloads are being hosted on our website,
http://www.indievangamejam.com. We want everyone to see the show and to play the games we created on this trip. On our site are two episodes, each are a ~22 minute episode and a game jam. The idea is you watch the episode and then download the game you saw being made immediately.
Episode One: Rob Lach and Two Smoking BarrelsEpisode Two: Wizards of the East CoastEach of these episodes was cut from around 10 hours of footage. Each game jam had countless ideas unrealized due to time. What we want to do is release a super awesome Digital Box Set, equivalent to what you'd get with TV Series on DVD. For example, we've got segments entirely cut from the show due to time. Awkward van rides with the developers. Hours of conversation at lunch we didn't use about many different topics. We want to release at least one or two hours of special features per episode and update each of the game jams to be a fuller game experience. In our first game jam, our Second Person Shooter, we'd love to update the levels, add more levels, add a new enemy type, and add this idea of a mirage that we had.
We began our Steam Greenlight campaign at the start of SGC, along with the release of our second episode. (
Check it out here!) We aren't limiting ourself to Steam just yet. I'll be posting updates as I finish up the client that launches the episodes and games. We intend to release it on every platform possible. (Desura, GOG, Ouya, Mobile) As anyone that has gone through a Greenlight campaign knows, however, sometimes it takes a while. We figure we need to start that process now.
What's Next?Last Friday we started editing the third episode. This one is about the fine folks at PixelDash who are helping to bring Road Redemption to life. Without diving into too much detail, (I'll post about that next) we are in the stage where we watch all of the footage and try to sort out what works in the context of a 20 minute episode. We have about 8 hours of footage for this episode. This is the first time that I have been involved in this part of the process entirely, as it used to be Zeb and Scott who do this part. Well, Scott and I are the only ones in Austin this month, so I have to fill the slightly smaller but same-styled shoes.
At the same time, I have to work on the wrapper application that surrounds the Box Set and make builds of the third game, (Spoiler alert!) Wrecking Ballz. Hopefully in the next few weeks we're done with the Box Set application and can begin releasing it to other outlets besides Steam.
Until next time.
See You, Space Cowboy.