Just call your towers "turrets" and feel safe in the common type of weapon found in games, like for example Heimerdinger in League of Legends also places TURRETS and it's not scaring anyone off.
But if I were you I just wouldn't label it, your images say more than a thousand words.
We do call those stationary shooting objects turrets-- but the builder/engineer character can build those around the area he must defend, and they are not the point of defense in and of themselves.
Also, I agree with you that I should let the images speak is probably better than me talking about it-- thanks for the input!
Game Looks Awesome!
You might want to ask people who have tried your game out. There probably in a better position than us to tell you what its like.
Right! Good point.
If anyone would like to try a demo, please pm me for access. My team doesn't want me to publicize the demo yet!
shouldn't this go in the business subforum
Ohh sorry I am relatively new
Yes, I see that that the business forum is a better fit!
I did have a more general question that was more like "Do people really just dislike Tower Defense or is it just my personal experience?"
Which kind of follows to "If that is true, should I say something different about my game?"
Next time I'll post in the business forum! Thanks for the tip.
turret defense is actually the earlier term. the first 'tower defense' game was actually called 'turret defense', and was a custom level made for starcraft 1. it was partly inspired by rampart, an earlier nes/arcade game involving cannons, but rampart itself is not a tower/turret defense game. this custom sc1 level was cloned and modified, creating a genre of custom levels
after wc3 was released, those levels were copied, and wc3 uses towers rather than turrets (because it's medieval rather than futuristic). tower defense became more common than turret defense as a term for that type of gameplay, not because wc3 was more popular than sc1, but simply because tower is an easier term to remember how to spell than turret (a lot of people misspell it as turrent, for example); it's a more familiar word
later on, they were extended into flash games. sometimes you were a lone guy defending a base rather than someone placing towers/turrets to defend it. in such cases, 'defense game' was the genre name, cutting out the necessity of a 'tower' in it at all. if your game doesn't use stationary towers or turrets, you can always call it a defense game
if you're going for name recognition though, use tower defense, it's the most recognizable. 'tower defense metroidvania' sounds fine to me too, although keep in mind that the term 'metroidvania' is only recognizable among indie game developers and a certain hardcore gamer demographic. the vast majority of gamers have never heard the term 'metroidvania', and in fact that term originated on these forums
!!! This explains a lot!
I'm glad we went for a name change-- We called it Aegis, then we went with Aegis Defenders, which doesn't specifically say "Tower Defense" but hopefully implies a defense game in general. We have multiple types of defense scenarios, many of which involve defending a target--but more akin to survival situation. As the game progresses, you'll need to defend moving targets, targets that have dynamic abilities like activating doors/weapons, and even targets that don't want to be protected. We were kind of thinking of coining a new term. What do you think about coining the new term, "Tactical Metroidvania"? Does that imply something that the game is not?
Again, I hear the point that it's hard to explain the game without playing it, so if any of you want to try it out I'll pm you the web address and password.