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skaldicpoet9
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« Reply #15 on: August 21, 2007, 09:34:14 PM » |
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Looking cool. I think it's kinda awkward to control just the big brain with the mouse and use keyboard for your minions but maybe I'm just dumb (it's been suggested). I would also like to ask how the brains are going to fuse together (I think you mentioned them doing this earlier? I don't feel like checking, lawl) and how that is going to be controlled.
Well the WASD keys will be tweaked so that it won't feel quite so counter-intuitive to control the "scatter brains" I left it this way because controlling both with the mouse seemed kind of clunky too (decidedly more so) but I may go back and tweak it so that they both use the mouse again....I am not sure...it is just an alpha so there are more things I will iron out along the way... And yes, you will be able to become one giant brain "mother brain" eventually...I just have to figure out how to do that with gamemaker...but it will be done  I am thinking that it will be a key command (maybe ctrl? something else?) and it will be dependent on how many brains you have at your control...(sucking more brains = mother brain eventually) the cool thing is that the mother brain will have totally different attacks (at the cost of mobility of course) including a special attack and the ability to transform back into "scatter brains" at the push of a button if so desired... So stay tuned 
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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skaldicpoet9
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« Reply #16 on: August 22, 2007, 12:27:08 AM » |
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Alright, I just fixed the gameplay so that the "scatter brains" aren't clunky to control...the movement for the "big brain" is still the same (left click) but now the scatter brains move with the right mouse button. WASD is now to shoot "brain blasts" in all four directions. Use the space bar and point the mouse pointer in the direction you want to release the "tentacle"(I know, I know...it'll look like one soon...trust me) remember to use this on the blue boxes (they will become the heads of your enemies soon lol). Anyways, I am quite pleased with the new control set-up, thanks to Average Higgins for the suggestions  Expect a playable level soon! Oh and btw the link to the alpha is Here
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Pacian
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« Reply #17 on: August 22, 2007, 05:10:42 AM » |
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I like the gibbing effect that heralds the spawning of a new floaty brain.
The alt key is doing weird things at the moment when the game is in windowed mode. I think it's switching Windows' focus from the game window to the (non-existant) menubar (as in when you press alt in any other window). Might be an idea to change it to a different key? (If I'm right about what's happening.)
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(\ /) (O.o) - Achtung, baby! (> <)
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skaldicpoet9
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« Reply #18 on: August 22, 2007, 05:20:06 AM » |
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I like the gibbing effect that heralds the spawning of a new floaty brain.
The alt key is doing weird things at the moment when the game is in windowed mode. I think it's switching Windows' focus from the game window to the (non-existant) menubar (as in when you press alt in any other window). Might be an idea to change it to a different key? (If I'm right about what's happening.)
Yeah, i don't know what is up with the alt key...I will definitely figure out what the deal is and change it...the funny thing is it was fine before when I had it set as the button that will become your shield button (eventually) But rest assured I will figure out what the deal is...I have conveniently saved the game at three different stages in development so as to fix any problems like this that may occur.. Thanks for the feedback though! I can't wait to get this completed (I think I am going to need all the way to the deadline lol...) Yeah, the brain sucking effect is the greatest..at first I didn't know how I was going to do it but then I started toying around and it all fit into place Now just wait until those are actual sprite's heads lol...
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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skaldicpoet9
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« Reply #19 on: August 22, 2007, 05:41:10 AM » |
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The alt key is doing weird things at the moment when the game is in windowed mode. I think it's switching Windows' focus from the game window to the (non-existant) menubar (as in when you press alt in any other window). Might be an idea to change it to a different key? (If I'm right about what's happening.)
Yeah, I changed it to shift now, the feature isn't available yet(it'll be the brains shield) but when it is you will now press shift to deflect attacks with your shield.... As for the alt button...well I would just act like it doesn't exist while your playing this game for right now...I looked at everything in the program and there is nothing that is using the alt button(in code or otherwise)....so needless to say I am completely perplexed...but I will keep trying to see what I can do...
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« Last Edit: August 22, 2007, 06:59:42 AM by skaldicpoet9 »
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Average Higgins
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« Reply #20 on: August 22, 2007, 08:32:31 AM » |
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Alright! I like this totally mouse based control better! Thanks dude! I really want to try all this stuff out on some enemies now!
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Pacian
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« Reply #21 on: August 22, 2007, 11:01:29 AM » |
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The first rule of solving programming problems at any level is: Let Google do the thinking for you.* Looky here: Alt is a standard windows key to activate the main menu of an application. In case the application has no main menu, its system menu is activated instead. Try to press Alt followed by Space, and you see the system menu (containing "Move", "Resize" etc.) pops up. The game freezes because it is in the menu mode.
To prevent it, you have to remove the system menu from the game by either - starting it in fullscreen mode, or - turning on "don't draw a border in windowed mode" in the global game settings. Hope that helps - although, in all honesty I doubt anyone would notice or care about an unofficial pause button. The cure may well be worse than the disease.  * NB. This may not actually be the first rule of solving programming problems.
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(\ /) (O.o) - Achtung, baby! (> <)
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skaldicpoet9
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« Reply #22 on: August 22, 2007, 11:28:58 AM » |
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Alright! I like this totally mouse based control better! Thanks dude! I really want to try all this stuff out on some enemies now!
Sweet! Thanks alot...I like it better too  I originally wanted to have the controls setup like that but couldn't find a way to do it...but then I couldn't get to sleep last night and started toying around an voila! Anyways, yes, the next version I release will actually be a playable demo level! The first rule of solving programming problems at any level is: Let Google do the thinking for you.* Looky here: Alt is a standard windows key to activate the main menu of an application. In case the application has no main menu, its system menu is activated instead. Try to press Alt followed by Space, and you see the system menu (containing "Move", "Resize" etc.) pops up. The game freezes because it is in the menu mode.
To prevent it, you have to remove the system menu from the game by either - starting it in fullscreen mode, or - turning on "don't draw a border in windowed mode" in the global game settings. Hope that helps - although, in all honesty I doubt anyone would notice or care about an unofficial pause button. The cure may well be worse than the disease.  * NB. This may not actually be the first rule of solving programming problems.Sweet...thanks for that man, I'll definitely see what I can do...it is a tad bit annoying...
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Wilson Saunders
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« Reply #23 on: August 22, 2007, 10:42:02 PM » |
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After the loading screen I am getting an error message: "Unexpected error occured when running the game" then I get another error message saying: "Runtime error 216 at 00436C39" there is also a long microsoft error report.
You game concept ans screen shots sound fun. I look forward to a fixed version.
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skaldicpoet9
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« Reply #24 on: August 22, 2007, 11:33:47 PM » |
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After the loading screen I am getting an error message: "Unexpected error occured when running the game" then I get another error message saying: "Runtime error 216 at 00436C39" there is also a long microsoft error report.
You game concept ans screen shots sound fun. I look forward to a fixed version.
Hmm, that sucks...I don't know what would cause that..just to double check I downloaded it from the YoYo games website to my comp and it worked...so I don't know... But I did just upload a new alpha...so you can check and see if this will work.
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Nate Kling
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« Reply #25 on: August 23, 2007, 05:08:21 AM » |
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I just tried out the newest version, its getting good! I think you should have the smaller brains not wander around so much. They fly to the area where i want them to but then they start wandering off screen. Are you gonna have humans that try to fight back? I think it would be cool to have people with guns coming in trying to shoot your little brains or the big brain and then later even have military coming in with tanks and soldiers. Just some ideas. Its feeling much more easy to control good work!
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skaldicpoet9
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« Reply #26 on: August 23, 2007, 05:17:48 AM » |
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I just tried out the newest version, its getting good! I think you should have the smaller brains not wander around so much. They fly to the area where i want them to but then they start wandering off screen. Are you gonna have humans that try to fight back? I think it would be cool to have people with guns coming in trying to shoot your little brains or the big brain and then later even have military coming in with tanks and soldiers. Just some ideas. Its feeling much more easy to control good work!
Yeah, I have to implement some more things...the brains tendency to wander will be dealt with...I want them to be slightly "floaty" but not too much so that the player is having a hard time keeping track of them.... Yes, of course I will have people attacking your army of brains... -there will be civilians (throwing stones and whatever else they can get their hands on) -the police -the military -even UFOs and aliens...and some other surprises along the way 
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Nate Kling
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« Reply #27 on: August 23, 2007, 05:27:04 AM » |
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sounds good , I was hoping you would make some airborne enemies.
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skaldicpoet9
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« Reply #28 on: August 23, 2007, 05:34:39 AM » |
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sounds good , I was hoping you would make some airborne enemies.
You know it...I am planning on having military planes drop bombs on you from overhead....it'll be sweet 
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Average Higgins
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« Reply #29 on: August 23, 2007, 09:48:30 AM » |
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Finally! Hitting that puny human with my mighty brain tentacle was a highly satisfying experience!! This game is going to be awesome.
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