Hey all. We're currently in the middle of the Kickstarter (real original, right?) for our ongoing project,
A.V. The basic idea of the game is that you can only interpret the world through the use of sound. Essentially, we represent sound sources as light sources, and this is the prime mechanic you use to navigate through the world. This is all tied in with a stealth mechanic (which, I should point out, is still being refined), and the result is a trade-off between producing enough sound to see, but not so much as to attract unwanted attention.
We wanted to approach
A.V. as an overall sensory experience and really dive into that fusion of audio and visual elements. To that end, we're doing a few main things: We present the world as a series of outlines, rather than as solid surfaces, to better sell the idea of a sort of "echolocation". This all ties in nicely to a "neon light" visual aesthetic that connects up with an electronic music scheme. In keeping with the musical theme, we're tying all of the game world elements into the overall rhythm and focusing on making sound effects that follow the concept of musical instruments. Essentially, we want the player to be an active part in a piece of music and each action to be an integral part element of the song.
We've got a free demo of our Alpha up on
avthegame.com. We've also got a campaign going on Steam Greenlight (
tiny.cc/av_steam). Please remember that this is still a work in progress!
Our most immediate concern, though, is the Kickstarter (
tiny.cc/av_kickstarter). I know most peopel here are in a similar boat, but even spreading the word is a huge benefit. So please go and check us out!