I'm currently working on a project with someone, but I want to get the ball rolling on another project, a more personal one. In the other project, the other person I'm working with is the artist, and I'm the game designer / programmer. On the new one, I'd do everything. The thing is, I can't draw, at all.
I found a workaround last ludum dare, where I adopted a "childish" style and people seemed to like it. Now, I'm designing this new project, and thematically / ambiance-wise, I want to continue building a game in that "voice". Just to put things into perspective, I'm coming from a complete hobbyist / n00b background. I want to develop a long-term project that I could come back to and add more and more stuff to and release for people to play on websites like Gamejolt and freeware-type sites.
Just so you guys know what I'm talking about :
Of course, this time I would take more time to get the style down and choose better colours and textures to fit the "childish" feel a bit more. For now, it's not very detailed and I used some lazy techniques to be able to finish it in time for Ludum Dare. However, the essence of the style I'm trying to adopt is there. The gameplay would be completely different, but that's another story. I'm just wondering, if this style is too gimmicky, or if, in your opinion, it's a viable style to develop throughout a whole game. In an age of pixel-art and hyper-realism, can a caveman /primitive like me allow himself to do the art for his own game? Or furthermore, could such a primitive style become a "signature" for an artist / game developer?
What do you think?