Alright then. Looking REALLY good, sort of like the actually fun part of ace attorney.
Yes, very true. I'm in between whether there will be the possibility to select with whom you are going to talk next. It would give additional way to proceed with the investigation, and could affect score (if you talk to the correct guy, you get better score than if you'd talk with somebody who is irrelevant). I want to make sure player will always be solving the next thing on his plate, and not like start to think "now what?" (which happens in puzzle adventure games when you get stuck)
ONE last thing, even though this is just a prototype, you might want to make the dialog less "gamey" and sound more like real people talking.
"let me try again" = "let me look again"
"Lets try that inspection again" = "I should look harder"
Thanks for the tip. Will do. I'm not native English speaking citizen and in Finland we don't speak to anybody (we just grunt and look grumpy) so this will require extra effort from me :D
The first case will also be the "tutorial" that explains the mechanics, so while there must be "more like real people talking", I try to be really thorough about "what's going to happen next and what player needs to do".
If you haven't, you should read the old Sherlock Holmes books.
The way Doyle does subtle humor would fit perfectly with how your game is set up.
Stuff like, "How'd you see that"? "Because I was looking for it".
I have to do some hunting and learning then: english fiction is not my cup of tea (due grammar -- I can understand perfectly well non-fiction, movies and everything... but for some reason english fiction (books) are tough beasts :D). Ive only watched Sherlock series (old and new).
@jctwood & @tieTYT: thanks!
@mike_w: :D I bet they said "ooh, this sounds spooky! I wonder how the town got its name! so exciting!!". But... this is just a working title. I noticed there's series of "Murderville" books, so very very likely the title will change. I'm not after any lawsuits & trademark wars :D