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TIGSource ForumsCommunityDevLogsStone Story RPG - NOW AVAILABLE
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standardcombo
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« Reply #400 on: October 25, 2015, 11:56:14 AM »

Today I'm redoing the Flesh Scarab, one of the enemies in Deadwood Canyon. I'll post as I go.

Here's the current artwork, one of the first enemies made and intended as a placeholder:

Code:
 _  .-"-.
'"`@@    \
 .;).-<<<-'

Some new references



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standardcombo
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« Reply #401 on: October 25, 2015, 12:08:03 PM »

Sketches


 O 
/|\ (_/(_
/ \ `_./_}
     ´' `

 O
/|\ (_/`,_
/ \ `_o/__}
     ' ` `

     / ,-.____
 O  /(/  (````\
/|\ } o  /____/ 
/ \  `--'/ \_`-,
         `

 O   \ _/`,
/|\  )`o _(
/ \  `"_/ 

     \ _,´\____
 O   )`o  /````\
/|\ ´ )/-´/_)_\/
/ \  -´  ´ ´   `

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standardcombo
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« Reply #402 on: October 25, 2015, 12:36:44 PM »

More sketches

     _____
   _/ `;__\
,-(_)_____/
  -' ´ ' `

     _   
  (_/(,---.
  `_o/____/
      ' ` `   

\ _,\
)` o \
'V\  /
  ´       

 /       
/(_,-.___
) o  (   \
`") -´___/


 O   \ _/`,-.__
/|\  )`o _(  \ \
/ \  `"_/`---´¯´
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standardcombo
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« Reply #403 on: October 25, 2015, 12:56:16 PM »

There we go

      /
 O   /(_,\ ___
/|\  ) o /´   \
/ \  `--´_,_,_/
        <´<´ `-,

      /
 O   /(_,\ ___
/|\  ) o /´   \
/ \  ")/´_,_,_/             <-- mouth open
      ¯ <´<´ `-,


Some wing action

      /
 O   /(_,\ ___
/|\  ) o /´ -´\
/ \  `--´_,_,_/
        <´<´ `-,

      /     /\
 O   /(_,\ /,´
/|\  ) o /´  ¯\
/ \  `--´_,_,_/
        <´<´ `-,

      /
 O   /(_,\ /)_
/|\  ) o /´´  \
/ \  `--´_,_,_/
        <´<´ `-,
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gimymblert
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« Reply #404 on: October 25, 2015, 01:03:33 PM »

you are a mASCIIter
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standardcombo
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« Reply #405 on: October 25, 2015, 01:14:18 PM »


Sleeping

  /   zZ
 /(_,\ ___
 ) - /´ -´\
 `--´_,_,_/
    <´<´ `-,


Walk

  /   
 /(_,\ ___
 ) o /´ -´\
 `--´_,_,_/
    <´<´ `-,

  /   
 /(_,\ .´)
 ) o /´ ´¯\
 `--´_,_,_/
    <´<´ `-,

  /   |)/\
 /(_,\|/,´
 ) o /´  ¯\
 `--´_,_,_/
    <´<´ `-,

  /   
 /(_,\ ___
 ) o /´ -´\
 `--´_,_,_/
     ( ( `.
      ` ` ´
  /   |)/\
 /(_,\|/,´
 ) o /´  ¯\
 `--´_,_,_/
     ( ( `.
      ` ` ´
  /   
 /(_,\ ___
 ) o /´ -´\
 `--´_,_,_/
     ( ( `.
      ` ` ´
  /   |)/\
 /(_,\|/,´
 ) o /´  ¯\
 `--´_,_,_/
     ( ( `.
      ` ` ´
  /   
 /(_,\ .´)
 ) o /´ ´¯\
 `--´_,_,_/
    <´<´ `-,

  /   
 /(_,\ ___
 ) o /´ -´\
 `--´_,_,_/
    <´<´ `-,


Attack

  /   
 /(_,\ ___
 ) o /´ -´\
 `--´_,_,_/
    <´<´ `-,

  /   
 /(_,\ ___
 ) o /´ -´\
 `)_/_,_,_/
    <´<´ `-,

  /
 /(_,\ ___
 ) o /´   \
 `")/_,_,_/
   ¯<´<´ `-,

  /
 /(_,\ ___
 ) - /´   \
 `")/_,_,_/
   ¯<´<´ `-,

  /
 /(_,\ ___
 ) - /´   \
 ")/´_,_,_/
  ¯ <´<´ `-,

  /
 /(_,\ ___
 ) - /´   \
 `~-´_,_,_/
    <´<´ `-,

  /
 /(_,\ ___
 ) o /´   \
 `--´_,_,_/
    <´<´ `-,
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standardcombo
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« Reply #406 on: October 25, 2015, 01:17:21 PM »

you are a mASCIIter

"The Three mASCIIteers" nice game name idea.
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neko.works
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« Reply #407 on: October 25, 2015, 01:26:55 PM »

Impressive ASCII art Smiley This game might even run on an old 286 using the MSDOS text mode Cheesy

Though this was technically possible even in the early 80's, I don't recall a single game with a similar art design.
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standardcombo
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« Reply #408 on: October 25, 2015, 02:15:21 PM »

Final render



« Last Edit: June 30, 2018, 11:53:51 PM by standardcombo » Logged

blekdar
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« Reply #409 on: October 25, 2015, 02:57:42 PM »

Oh my god the skin vibrations, that is masterful.

I've been meaning to comment on this for quite a while. I totally dig this, all of this. Keep doing this please.
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standardcombo
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« Reply #410 on: October 25, 2015, 04:13:28 PM »

@neko There was plenty of ascii art with a similar style at that time, but not as much animation and games.

@blekdar That trick is reused from the collosal snail, but that's part of developing the language of a new style.
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JobLeonard
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« Reply #411 on: October 26, 2015, 02:20:54 AM »

Amazing stuff as always
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standardcombo
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« Reply #412 on: October 28, 2015, 11:28:54 PM »

With the set of features for alpha laid down it's time to write a proper save file system. This is proving to be a large undertaking, but t will be useful for jumping to various points in the game. As the content has grown it's becoming ever more time consuming to skip ahead in the progress, even though there are cheat codes to do so. I'm setting up a system where in one click I can go to any point in the story.

Each save file will be organized into a human readable json string, which is also handy for manual editing to test stuff. Data that will be saved:

- Progress flags: a generic system used for all kinds of stuff
- Quests: available, played, completed and each quest's star rating
- Inventory resources
- Inventory items, their quantities and upgrade levels
- Inventory order
- Items equipped (left hand, right hand)
- UI scroll positions
- Last UI screen

This task will probably take me all through the weekend.
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standardcombo
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« Reply #413 on: October 31, 2015, 08:35:17 PM »

The save file system is practically done. It was a lot of work but since it was broken into very small parts and those are organized in a methodic way, it was kinda of fun to implement.

Took a break from coding today and made the obligatory attack animation #2 for the Flesh Scarab:

« Last Edit: June 30, 2018, 11:53:59 PM by standardcombo » Logged

happymonster
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« Reply #414 on: November 01, 2015, 12:34:51 AM »

Looks great!
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standardcombo
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« Reply #415 on: November 01, 2015, 08:55:42 PM »

I created a dev-only screen for managing the save files, using Unity's old GUI system:

« Last Edit: June 30, 2018, 11:54:06 PM by standardcombo » Logged

standardcombo
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« Reply #416 on: November 01, 2015, 10:30:23 PM »

Looking back, I really like this head design

 O   \ _/`,-.__
/|\  )`o _(  \ \
/ \  `"_/`---´¯´

Maybe I'll do something with that later.
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Devi Ever
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« Reply #417 on: November 02, 2015, 05:47:19 AM »

:D
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standardcombo
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« Reply #418 on: November 24, 2015, 12:01:27 AM »

Small update: Development is going slowly but surely. I've fixed most of the outstanding bugs as well as some needed UX improvements. This week I'm focused on item rework which I should complete in a few days. The save file system really shined for saving and easily reproducing buggy situations.
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standardcombo
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« Reply #419 on: November 28, 2015, 11:55:12 PM »

Item rework complete.

Doodling tentacle monster. Will probably not make it into the game, but I had to register the idea anyway.

     O
    /|\  _  
-----\7-´ `-

   ____
 /...,, \
 `     ; \
       ', \

  \O/    
 (___/\
 (____/\
     ', \
    
  \O/    
 (`-´/\
 (`-´ /\
  `--´, \

  \O/.      
 (___/\
  /|', \


  \O/,    
 (`-´/\
  `-´; \
     ', \

Looking back to an earlier doodle, I really like how this character turned out. It has the right scale, an interesting form and plenty of room for cool animations. Maybe I'll do something with it. The Copper Mine does need +1 enemy. Perhaps I can modify him to be a mini version of the Bronze Golem boss.

  /¯|"\
 *),,\≠*    
 _\- /__
(/ ¯¯ " )
|\ .  /`.\
\_\(\(   )`,_,--.
(__)(_) c))).___)
« Last Edit: November 29, 2015, 12:04:32 AM by standardcombo » Logged

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