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TIGSource ForumsCommunityDevLogs100 Orcs (Arcade-ish Hack and Slash)
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Author Topic: 100 Orcs (Arcade-ish Hack and Slash)  (Read 3201 times)
KellyRay
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« Reply #20 on: August 12, 2014, 02:01:59 PM »

Got to do a bit of work on my GUI sprites. Here's a mockup. If I have time I might try to implement it in the game tonight! Buttons at the bottom are for the mobile version of course.  Beer!

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« Reply #21 on: August 25, 2014, 09:59:28 AM »

1 More level to design.

6 more characters/variations.

3 More GUI screens to create.

Getting closer! Here's WIP on a big orc:



What do you think?
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« Reply #22 on: August 28, 2014, 05:01:21 AM »

A new challenger approaches!



Not a whole lot more to report! I'm heavy into the art production side now that I feel pretty good about where the prototype is! Hoping to get in Unity soon to try out the new GUI system. Make a menu and a start screen or something of the like!

Stay tuned!
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« Reply #23 on: October 30, 2014, 05:09:23 AM »

Finally seeing some free time and I forecast a lot of progress in the next few weeks! In the mean time, enjoy this gif of the goblin!

After I feel good about his logic, I'll move on to animate 3 more orcs and then it will be time to package this all together.

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@kellyrayj
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« Reply #24 on: October 30, 2014, 11:35:23 AM »

I just killed a 100 orcs Wink (it gets maybe too easy once you get them in a close group, maybe something to look up?)
What variations do you have in mind in terms of gameplay for the next stages?
Keep it up!
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KellyRay
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« Reply #25 on: October 30, 2014, 01:30:57 PM »

I just killed a 100 orcs Wink (it gets maybe too easy once you get them in a close group, maybe something to look up?)
What variations do you have in mind in terms of gameplay for the next stages?
Keep it up!


Thanks for checking it out!

In the further stages I am thinking there will be a mix up of harder orcs that take more hits to kill.  The goblin archer being one and then a larger orc also!
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KellyRay
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« Reply #26 on: October 30, 2014, 05:42:31 PM »

Friends,

New build is up! With goblins and arrows. I changed their color to a more noticeable hue. Hope you enjoy

http://bit.ly/100orcs
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KellyRay
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« Reply #27 on: November 06, 2014, 09:22:02 PM »

Large update! http://bit.ly/100orcs



 - Two new enemies added (the Big Orc and the Archer Orc)
 - Various bug fixes
 - Adjusted the speed of the attacks and recover to feel more fast paced

Thing's I'm still attempting to work on:

 - Particle effects
 - Camera Shake
 - Stage Design
 - Sound design!

Let me know what you think!
-Kelly
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KellyRay
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« Reply #28 on: November 13, 2014, 06:48:47 AM »

Level selection in the works. Right now, I'm sticking to four stages instead of my original five. I'm really trying to hit my new deadline of Christmas.

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« Reply #29 on: November 14, 2014, 09:58:52 AM »

Main Menu. Hoping to make this all functional by the end of the weekend.

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KellyRay
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« Reply #30 on: November 17, 2014, 11:49:32 AM »

Thinking about switching quests for Badges:

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KellyRay
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« Reply #31 on: February 01, 2015, 03:10:50 PM »

Friends! I'm calling it a v1.0. Playable and looks mostly like a game!

You can play it here:

http://gamejolt.com/games/action/100-orcs/47384/
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« Reply #32 on: February 02, 2015, 07:44:23 AM »

There are already people that are 5 times better at my game than me...

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