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TIGSource ForumsCommunityDevLogsExorcism - Gothic Action-RPG on Mobile
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SlushGames
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« on: July 30, 2014, 02:23:39 AM »


Hi everyone, our team is proud to announce our new project in development - it called Exorcism.

Exorcism is an action game in abandoned genre "dual-stick shooter" with gothic atmosphere, a lot of magic, loot, upgrades and all of it with  nice  3D graphics, and most importantly: very fun gameplay.

The game takes place in gothic fantasy world where dark creatures terrorizes peaceful people. It is a dawn of dark age - time when people can't live their usual lives.
To protect those people there are special forces called Exorcists - and you play as one of them: the girl named Dana. She uses her crossbows and magic skills to wipe out this unholy mess.
Her goal is not only to defeat those undead enemies but destroy  root of the problem - you should help her to find who is behind this terror.

Gameplay is a very straightforward yet challenging and addictive. You have to destroy waves of enemies and keep you from  injures in the same time.
This core gameplay combined with heavy RPG elements so you also will:
* level your character  up,
* upgrade your weapon,
* participate in quests
* learn and use magic skills
 and collect loot.
And it's actually quite fun!

About the developer team:
Actually there are only two of us and we create this game in our spare time. But we have several years of experience in game development.
So despite lack of working hours we invest in the project we ensure you we'll do our best to make this game nice and fun. (Probably it'll push release date to the later time).
The game is in very early stage of development, but we'll keep you updated.
Also to whom it may concern: we use Unity engine=)

The game is going to be released on iOS (iPod5 and above) and Android platforms when it's done. Also we may be release it on PC/Mac/Linux later on.

Price will be free and the game will monetized with IAPs, but all items will be available through gameplay without any real money spend.
(Also we're looking for a publisher and modern publishers are not happy with flat price nowadays).


The initial main character 3D model:

If you have any questions feel free to ask in comments.
And follow us on Twitter: @SlushGames
« Last Edit: September 03, 2014, 03:14:58 AM by SlushGames » Logged

SlushGames
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« Reply #1 on: August 05, 2014, 11:02:14 PM »

First enemy model and gameplay screenshot with it.

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SlushGames
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« Reply #2 on: August 20, 2014, 01:31:46 AM »

Initial UI layout implemented. It's just a draft, but any feedback is welcome.
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vmenge
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« Reply #3 on: August 20, 2014, 08:55:07 AM »

It feels weird criticizing what is probably placeholder art, but I'm not really a fan of the stroke on the font used in the UI. I think a drop shadow or pattern would work much better  Smiley
Any chance to see some gameplay gifs? 
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SlushGames
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« Reply #4 on: August 27, 2014, 02:33:33 AM »

Sorry for late response - been busy lately.
Great thanks for the feedback. It's very useful.
Gameplay gifs will be later. In the middle of september I hope. Because we still haven't full gameplay cycle in place.
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sperryman
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« Reply #5 on: August 27, 2014, 06:58:56 AM »

Looks cool! Going to be iPad only, or are you coming to phones as well?
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SlushGames
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« Reply #6 on: August 27, 2014, 07:06:40 AM »

All devices which have enough horsepower - iPod 5 and above (including iPads =).
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SlushGames
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« Reply #7 on: September 03, 2014, 03:15:37 AM »

Game isn't game without a loading screen. Now we have one.=)
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SlushGames
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« Reply #8 on: September 17, 2014, 02:38:52 AM »




Hi, Long time no see.=) We're mostly update progress in twitter.
Anyway, please take a look on new UI approach and initial work on dungeons. Any feedback appreciated as usual.
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vmenge
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« Reply #9 on: September 17, 2014, 09:03:04 AM »

Menu UI looks much much better, gives the game a much more polished feel Coffee

I'm not very fond of the in-game UI though... but I'll also assume it's just placeholder.
Also don't take this the wrong way, but the game seems a bit generic, if there is any feature that makes it stand out be sure to show it off  Wink
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SlushGames
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« Reply #10 on: September 17, 2014, 11:44:22 AM »

Thank you for the feedback.
The game intended be quite simple. But yes we have some ideas which are not used very often in this type of games.

For now we just implement features which are not require additional design.
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SlushGames
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« Reply #11 on: October 08, 2014, 04:00:03 AM »

Hi , It’s been a while sience we update this thread.

All this time we’ve been developing the “Exorcism” game –   slow but steady. During this time there were several changes in game design.

The game still will be dual-stick shooter, but we want incorporate more RPG elements and add some NPC to be able provide story in more interesting way.
The most major design decision is – this game will be a premium game without additional payments. This decision affects some systems a lot.


So here is a game outline:

As we mentioned before: the main character is a member of Exorcist orden. So all actions between battles will be performed in a village which is exorcists’ HQ.


In this village player will be able perform next activities
* Reequip for battle
* Shop
* Skills training
* Additional quests
* Weapon crafting and upgrade (yeah you have to create your weapon by yourself)
* Alchemy for more powerful elixirs
* Gardening to provide ingredients for alchemy
* Forge of protecting and enhancing runes (there are no armors, but protecting runes)
* And probably more


Important part of it – there is a flow of time. So some activity like alchemy or skill training will require entire day to complete. But in the same time monsters activity will increase.

Regarding monster activity and battles: We want to implement two types of missions:

* Usual missions


It’s basically a survival mission: Character goes to mission location – and starts Exorcism spell. The spell requires time to completely purify this location. So player should keep this location free of monster during this spell time.

But if you not apply for this mission for several days – your fellow exorcists will fix it for you. You’re not alone

Plain and simple – it’s a dual-stick shooter after all.)

* Deep dungeon mission (Bosses)


But during lifetime there will appear big locations: dungeons in other dimensions. Consider them as bases of aliens in XCOM.
This missions will provide more exploration and loot.
So it’s complicated dungeon which consists of several levels and on bottom of this dungeon will be boss enemy.
Player be able leave the dungeon anytime – it’ll not disappear before boss is defeated. But if there are three such dungeons appear – your game is over.

As it’s a RPG with a bit of story – there will be NPCs to talk to. But we’ll explain them later.

In conclusion:
This design is bigger than before – initially we wanted to create just a simple twin-stick shooter with some RPG elements. So it’ll require additional efforts and we don’t expect release it before next spring.
We’ll keep your informed.

All feedback is appriciated.
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