Got some more done this week:
Main menu. Added a simple intro sequence / main menu, since I always liked those from old SNES games and stuff. WIP art, but it gets the idea across. Again, we are changing the name
. You can select 1 player (vs COM) or 2 players.
Fans. Red and blue fans with a basic head-bobbing animation were added (they're really into the match and music!). We plan to add more animations to reflect player actions in the game (cheering, booing, rioting?). Also want to give them variations so they don't look like a huge sausage clone army.
New background. Replaced the blinding pink background with a more colorful but toned down one as you can see in these screenshots. I want to keep the art flashy to match the energy and over-the-top feel of the game. There is also a subtle colored vignette now.
Punching changes. Added both types of punches to both arms rather than jab left and straight right. Bumpers are now jabs and triggers are now straights. The punches are still kind of hard to tell apart which is awful for a fighting game that relies on predicting your opponent's moves, so we plan to add some visual effects and different sounds to them soon.
Pause functionality. There's a pause screen and placeholder match end screen that allows for a rematch or exiting back to the main menu.
Win markers. To keep track of round wins, currently best of three, we created some belt win markers next to the avatars. The GUITextures in Unity are annoying to deal with, but they are there until Unity releases the updated GUI stuff.
Ref. We also added a ref who follows the boxers around the ring and will have more functionality later. He will be able to be punched and will also deal with some simple match start / between round stuff like an actual ref does. Still brainstorming some ideas on how to make him more ridiculous and react to player behavior.
You can see everything in action in these gifs!