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TIGSource ForumsCommunityDevLogsBox Kid Adventures - a dynamic, top-down puzzle game, available on Steam now.
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Author Topic: Box Kid Adventures - a dynamic, top-down puzzle game, available on Steam now.  (Read 7248 times)
Ehrgeiz
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« on: August 01, 2014, 01:06:44 AM »


Box Kid Adventures is available on Steam and itch.io. :-)

You can buy it here:




Description:
Box Kid Adventures is a dynamic, top-down puzzle game.
You play as Box Kid – a toy made of cardboard – going through various levels, full of nasty enemies and brain challenging puzzles.


Story:
"In the age of electronics, the toy-robots became kids favourite playthings. However, a young, ambitious designer, created a new toy. A Kid. A Box Kid! A toy made out of cardboard. A toy that should breathe life into the world of imagination. But the company's CEO wasn't impressed by that idea and he threw Box Kid into the garbage chute... But was that the real reason? Unveil the truth, as you help Box Kid discover his destiny!"


Release Date Trailer:





Features:


  • Experience simple but deep gameplay, that really captures the spirit of the 8 bit era.

  • Enjoy beautiful, cartoon graphics in Hi-Definition.

  • Go through 75 various levels, full of nasty enemies and brain challenging puzzles.

  • Create and share your own levels, with built in level editor.

  • Earn keys to unlock new characters and levels.

  • Discover the destiny of cute cardboard hero.


Follow us on:

http://trexinteractive.com/
http://boxkidadventures.com/

Presskit - trexinteractive.com/press

Twitter - @trexinteractive
Facebook - T-Rex Interactive  - Box Kid Adventures
Minds - @trexinteractive
YouTube - T-Rex Interactive
BitChute - T-Rex Interactive
IndieDB - Box Kid Adventures
Tumblr - trexinteractive.tumblr.com


Screenshots:











« Last Edit: January 29, 2020, 02:36:53 AM by Ehrgeiz » Logged

karlozalb
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« Reply #1 on: August 01, 2014, 01:24:58 AM »

I've tested the game! (Windows version): good puzzle design, clear graphics, and good control. The zoom option is very useful.

My only criticism: start the level from the beginning when something kills you it's very frustrating, specially when you need to get one card more and a robot appears out of nowhere and kills you xD, maybe some checkpoints when you get a card will be fine.

Good job, keep up the good work! Smiley
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Mortalo
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« Reply #2 on: August 01, 2014, 03:19:17 AM »

Hi there! I'm the coder at T-Rex Interactive.

@karlozalb
Thanks for good words Smiley We were thinking about adding quicksave option, so I will implement it sooner or later. We like saves more then checkpoints, cause it's not hard to block your path in BKA. We don't want players to get to checkpoint and realize that they have to restart level, cause they can't continue, and they made that  crucial mistake seconds before getting the checkpoint. Quicksaves gives players more control over when to save. Most likely we will limit how many quicksaves player have, so it will ease some frustration but still leaving some degree of challenge.
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ndke
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« Reply #3 on: August 01, 2014, 07:12:17 AM »

Tested the windows version, really liked it!

The only thing I would like to see is an option to play it in windowed mode, so I can switch between fullscreen and windowed Smiley.
The quicksaves idea sounds great to me, limiting the amount of quicksaves would be good.

You've done a great job, keep it up!
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Ehrgeiz
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« Reply #4 on: August 01, 2014, 08:02:00 AM »

Thank you, I'm glad you like it d(^_^)b

But there is option to play in windowed mode :-)
Go to the options menu and swith fullscreen to "no" ;-)
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ndke
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« Reply #5 on: August 01, 2014, 08:16:26 AM »

Thank you, I'm glad you like it d(^_^)b

But there is option to play in windowed mode :-)
Go to the options menu and swith fullscreen to "no" ;-)

I've missed the option Embarrassed
I feel dumb now Facepalm
« Last Edit: August 01, 2014, 08:26:21 AM by ndke » Logged
Mortalo
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« Reply #6 on: September 04, 2014, 06:21:39 AM »

Haha, it's month since last post and it's not that we were on holidays Smiley

Quicksave feature is done and will be available in next demo build. It was not difficult to do, simply took a lot of time to implement (just like pause system). I had problems only with laser beams, as I had to make it 2-way queue instead of 1-way.
I created doors, conveyor belts and fans. There are still some minor bugs to fix, but this objects are fully functional.
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Ehrgeiz
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« Reply #7 on: September 20, 2014, 02:55:44 AM »

Hi :-)
This is a new artwork for the Box Kid Adventures.
It's composed of enemies and objects from our game.



It's 1080p so it can be used as a wallpaper.
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Ehrgeiz
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« Reply #8 on: October 07, 2014, 12:29:04 PM »

Hi! :-)
This is short teaser for our game:



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Ehrgeiz
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« Reply #9 on: November 15, 2014, 06:46:48 AM »

Screenshot from the factory level.
You can see some new objects :-)

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HopelessComposer
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« Reply #10 on: November 15, 2014, 05:19:51 PM »

I looked at the title, and thought "well, this is obviously going to be a crate-pushing puzzle game." Then I opened the thread, and I was like "oh, it's not?! The kid is just made of out boxes!"

...Then I saw that it was a crate pushing puzzle game afterall. Made me laugh. X'D
It looks good, though. And box-puzzles are awesome! Are you a Boxyboy fan, too?

=D
« Last Edit: November 15, 2014, 05:33:16 PM by HopelessComposer » Logged
Ehrgeiz
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« Reply #11 on: November 29, 2014, 03:12:29 AM »

New screenshot :-)

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Ehrgeiz
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« Reply #12 on: December 06, 2014, 10:21:09 AM »

Dino level :-)

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Ehrgeiz
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« Reply #13 on: December 13, 2014, 08:15:10 AM »

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Ehrgeiz
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« Reply #14 on: December 20, 2014, 02:19:11 PM »

Militray level from Box Kid Adventures.

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Ehrgeiz
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« Reply #15 on: December 27, 2014, 07:26:16 AM »

Back to work :-)
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Ehrgeiz
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« Reply #16 on: January 03, 2015, 08:54:47 AM »

Welcome to the jungle!

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Ehrgeiz
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« Reply #17 on: January 15, 2015, 06:09:28 AM »

New alpha demo!

For Windows - https://drive.google.com/file/d/0B8x-oWpTsY57R3FycjBGdG41OTg/view?usp=sharing


Controls:

  • Zoom out camera: "1", "2", "3" and "z" or click on on-screen magnifying glass.
  • Movement: arrow keys or mouse (click where you want to go).
  • Throwing marbles: ctrl + arrow key (hold ctrl and then press arrow key) or click with right mouse button in desired direction.
  • Quicksave: "s".
  • Quickload: "l".


[/list]
« Last Edit: January 16, 2015, 08:56:07 AM by Ehrgeiz » Logged

Ehrgeiz
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« Reply #18 on: January 24, 2015, 10:58:54 AM »

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FranklinCosgrove
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« Reply #19 on: January 24, 2015, 07:23:33 PM »

Man, I really like the music in the teaser. It's so simply and just super goofy. It's pretty funny actually. Not sure if that was what you were going for but its working well.
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