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archagon
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« on: January 09, 2009, 07:27:54 PM » |
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Okay, so I just watched "Kings of Power 4 Billion %", and I'm completely stupefied. How is it possible for a single person to create so much animated pixel art, and in such a short period of time to boot? I'm asking this as a serious question - this short film probably has as much content as something like Metal Slug, a game with a sizable team behind it.
Does creating this kind of stuff get significantly easier over time? Because as a beginning pixel artist, it takes me a few hours to get a simple frame done, and I can't even begin to imagine creating so much pixel art - let alone animating it. What are some tricks that he might have used to speed up the process?
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« Last Edit: January 09, 2009, 07:36:35 PM by archagon »
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The-Imp
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« Reply #1 on: January 09, 2009, 07:33:15 PM » |
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It takes an eternity of practice.
Paul Robertson is IMMORTAL.
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Atnas
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« Reply #2 on: January 09, 2009, 07:41:24 PM » |
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Well, knowing how to draw and keeping the shading to a minimum or cel-shaded really helps, as well as keeping the style cartoony, where you don't have such a strict style to adhere to.
Pixel art is ideal for animations because it is so opaque. You can sketch, quickly clean up the outline, fill, and you're essentially done. Too much detail gets lost in motion.
There's no real tricks he could have used, it's a very straightforward process. He of course knows animation technique, which is far more important than his actual art. If a poorly drawn character is animated with proper anticipation and effect, it more than makes up for it.
I would assume it would become easier and more streamlined over time, as any process such as drawing or coding would go. That is, you learn how to make it better, faster.
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archagon
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« Reply #3 on: January 09, 2009, 07:50:59 PM » |
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Well, he could have, for instance, used some sort of engine to place and move around his sprites, as opposed to doing everything by hand.
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The-Imp
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« Reply #4 on: January 09, 2009, 07:53:38 PM » |
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One may think so, you raise a good point.
I'm sure it's all the animation individually is done by hand though.
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moi
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« Reply #5 on: January 09, 2009, 07:57:37 PM » |
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Maybe he has a warehouse full of chinese?
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lelebęcülo
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Andy Wolff
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« Reply #6 on: January 09, 2009, 08:06:34 PM » |
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i love the idea of pixel movies i liked superbrothers' work too i really gotta do some shit like this sometime. also the guy, paul robertson, he evidently uses technomagic of the pixel varieties 
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Marmaduke Slam
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« Reply #7 on: January 10, 2009, 05:50:51 AM » |
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Well, he could have, for instance, used some sort of engine to place and move around his sprites, as opposed to doing everything by hand.
I honestly think it would be too much work without it. Most likely it is as moi says.
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isaac
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« Reply #8 on: January 10, 2009, 06:26:13 AM » |
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I'm pretty sure he uses Flash to compose the animations, move the characters around, etc.
Also, he does use a lot of loops, which saves much time but keeps things looking good.
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M.D.K.
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« Reply #9 on: January 10, 2009, 09:06:25 AM » |
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I think he used Multimedia Fusion (don't know which version) I believe it shows up during the credits of Pirate Baby's Cabana Battle Street Fight 2006(GOD, thats that long ass name actually xD)
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Trevor Dunbar
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« Reply #10 on: January 10, 2009, 09:12:33 AM » |
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I want Cab fight to be an actual game.  Quickly! Pick this guy up and make a xbox live arcade game!
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Toucantastic.
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The-Imp
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« Reply #12 on: January 10, 2009, 09:47:34 AM » |
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Wellm, He already works for the industry . he made sprites for Contra 4 and Lock Quest. And if there's one company that will make justice to the game are the same Tecnomagical people at The Behemoth  The Behemoth's awesome, that would be awesome.
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Alevice
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« Reply #13 on: January 10, 2009, 09:53:47 AM » |
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Man, I just watched this video the other day, and god, it is a condensed to critical point rule of cool.
Shall we discuss the plot?
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William Broom
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« Reply #14 on: January 10, 2009, 11:22:29 PM » |
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Man, I just watched this video the other day, and god, it is a condensed to critical point rule of cool.
Shall we discuss the plot?
It was like something you would dream about.
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