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TIGSource ForumsCommunityDevLogsPlataforma ULTRA - Mod-friendly platformer [Alpha 4 December]
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Author Topic: Plataforma ULTRA - Mod-friendly platformer [Alpha 4 December]  (Read 5177 times)
santiaboy
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« on: August 01, 2014, 05:34:27 PM »


Make it your game

Plataforma ULTRA is a fun and engaging platformer. Levels are challenging but fair. What makes Plataforma ULTRA different? Players can change the world.


Creating and editing is a big part of the game. You can create levels, characters, and sprite sheets without touching code! Create characters from scratch (using Photoshop, for example) or use the in-game editor to create your very own character.

Play through 90 exciting levels filled with platforming challenges. On each level, you can win the points, time and life medals reaching up to the total of 270 medals to collect. Can you win them all?

Plataforma ULTRA is currently in development (open alpha) and it will launch at the beginning of 2015.


Gameplay trailer:



Downloads:


Windows version (32 and 64 bits)


Linux Version (64 bits). Ubuntu 14.04 or similar.

« Last Edit: December 01, 2014, 04:14:35 PM by santiaboy » Logged

santiaboy
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« Reply #1 on: August 01, 2014, 05:43:31 PM »

Marketing intro aside, Plataforma ULTRA is a game made in C++ using a custom engine which uses SFML. I am in charge of the programming and designing aspects of the game.

Feel free to ask me any questions!

What's done:
- ~50 levels (out of the total 90 levels)
- Gameplay mechanics
- Create character in-game
- Change skins (character, background and sprite sheet) in-game
- Medals system
- Highscore system
---40%---
- Stats (Total deaths, time played, etc)
- Help boxes (called Hex-help)
- Alpha 1 version
---50%---
- Controller (xbox 360 pad) support
- Better "Pause" screen. You can now restart from level 1, or the current level. Plus, it is prettier!
- Alpha 2 version
---60%---
- Trophies/Achievement system
- Better "You win", "You lose" screens
---70%---

What's missing:
- More Art
- More music and SFX
- Finding bugs and then squashing them
- ~40 levels (out of the total 90 levels)

Screenshot saturday #1 screenshots (Link to the full album)

Gameplay screenshots


From left to right: Character crocky double jumping. Character Imp looking at the teleports (placeholder art). Character crocky with the locks (locks are opened by pushing its corresponding buttons.

Menu screenshots


Again, from left to right: Create your character menu. Import level menu (levels are made with tiled). Choose your skin menu.

Plataforma ULTRA it's in closed alpha at the moment, so some of the art is placeholder. However, I am interested in how do you feel about them, and the mechanics of the game.

If you have any questions, post them below!

Cheers!
« Last Edit: November 06, 2014, 04:25:37 PM by santiaboy » Logged

santiaboy
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« Reply #2 on: August 04, 2014, 05:16:54 PM »

Hey guys and welcome to Plataforma UTLRA's first devlog!

In this first devlog, I will give you an overview of the game. In the following videos, you will see the mechanics more in-depth. Feel free to comment below, or ask questions!

http://www.youtube.com/watch?v=U54SMLv6i3M&feature=youtu.be
Watch in glourious 720p

For more information you can check out our social network:
« Last Edit: August 05, 2014, 01:54:29 PM by santiaboy » Logged

santiaboy
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« Reply #3 on: August 18, 2014, 06:45:56 PM »

I've been trying a new video format: Features. Videos of a minute long, focusing on one mechanic. This time, springs.





Feedback about the video format, and the video itself is most welcome. Hope you like it! Smiley
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santiaboy
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« Reply #4 on: August 21, 2014, 06:12:31 PM »

Hey guys, I will try to make small updates like these to show you what I am working on. Smiley

I have been making a bunch of changes in the past few days, with the most important being key binding and the implementation of help boxes.

Key binding it's exactly what it sounds, and I had to re-structure a part of the main code to accept keyboard rebinding. I have yet to implement a joystick key binder, but it will come soon!. Basically you choose a letter A-Z, arrow keys or space and you can jump/walk/whatever with that key. There's a few exceptions: the letters P, F and I. P it's used to pause the game, so it would be awkward to jump with that letter as well! Tongue In the same vein, F shows/hides FPS and I shows/hides extra information about the level.

Now you can jump with J, and move with G and H if you like

Help boxes was that kind of idea that came to me in the shower. I wanted players to have some kind of access to a certain part of the help menu without making them search for it manually. Then it hit me: why don't open up a box that tells you the important part? And so help boxes came to existence.

It already looks better at the alpha

Hope you liked this small development update. See you next time!
« Last Edit: August 25, 2014, 05:58:24 PM by santiaboy » Logged

santiaboy
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« Reply #5 on: August 25, 2014, 05:48:01 PM »

Open alpha has arrived!


Plataforma ULTRA's open alpha has arrived, and it is coming with a punch! With 50 levels you'll have hours of fun platforming to make!

As it is an alpha, you'll see placeholder art, music, sounds, and levels. However, the essence of the game is already here!

Hope you like it!


Windows version (64 and 32 bits)



Linux Version. Tested on Ubuntu 14.04 64 bits

« Last Edit: August 26, 2014, 07:58:55 AM by santiaboy » Logged

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« Reply #6 on: September 10, 2014, 05:51:08 PM »

Devlog #2: Customization

I come once again with another video devlog! As the title suggests, in this devlog I explain what exactly can be modded or customized.




Of course any and all feedback is appreciated!

Hope you like it!
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santiaboy
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« Reply #7 on: October 11, 2014, 02:55:23 PM »

Alpha 2 is here!

Changelog:
  • Controller (xbox 360 pad) support
  • Better "Pause" screen. You can now restart from level 1, or the current level. Plus, it is prettier!
  • Added some more character parts. Go create some characters!
  • Added Quique, a community made character.
  • Bug fixing: the screen doesn't flash white when creating a new character; unlocking levels with zen mode



Windows version (64 and 32 bits)


Linux Version (Ubuntu 14.04 64 bits).
If it doesn't work, download the Windows one and use WINE.
« Last Edit: October 11, 2014, 04:48:59 PM by santiaboy » Logged

Gamedragon
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« Reply #8 on: October 11, 2014, 03:02:20 PM »

It's a cool idea. I wonder though, what are the constraints for modding? Are you able to change core game mechanics? Are able (in theory) to create an entirely new game out of it just be modding?
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santiaboy
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« Reply #9 on: October 11, 2014, 04:44:19 PM »

It's a cool idea. I wonder though, what are the constraints for modding? Are you able to change core game mechanics? Are able (in theory) to create an entirely new game out of it just be modding?

Hey there, I'm glad you liked it! It is quite a big question and I wanted to answer it thoroughly, so it is a big post.

There are some constraints on the modding, as I wanted to make a moddable game (as opposed of making a tool to make platformers). You can change the game to behave differently, but not entirely different. To explain myself better, I will separate it into parts.

What you can do:

  • Create character skins. This includes a walk, jump, and idle animations. You can change the milliseconds per frame, so you can make the animations faster or slower. Also, there is a still frame for when the character dies (When you die, it is similar to the bit.trip runner death).
    You are able to create characters in-game a-la Worms, or Little Big Planet, and also outside the game itself via Photoshop, Inkscape or any editor.
  • Create sprite sheets. This is the skin for the level, in essence, how the level looks. You make one sprite sheet which is composed by floors sprites, coins sprites, etc. You make one sprite sheet and works on every level.
  • Create levels. The users have access to the same tool I use to make levels: Tiled. This changes how the level is. In-game you can also change the amount of jumps allowed (1 jump is the classic thing, but you can double jump, triple jump, etc) and the gravity of the level.
  • Create level backgrounds. You can change the level's background.

In-game you can mix and match different characters, sprite sheets and backgrounds to give a different feel to the levels. For example, you could with a Cowboy, with the Space sprite sheet, and with the Casino background, or play with the Cowboy, with the Old West sprite sheet with the Old Western background (Not actual things, just for the sake of the example)

Technically, you can translate it to other language, but this is not implemented for the time being. Plataforma ULTRA is in English and Spanish (both made by me) but it is not available in other languages.

There are also other "less fun" customizations, such as editing the buttons and backgrounds of the menus.

Constraints:

  • Sizes. The size for character, sprite sheets, etc is fixed. You can't create a character bigger than that, or smaller. What I mean by this, is that the bounding box of the character is fixed so for example, each character frame has to be 64x64 pixels.
  • Limited blocks. What I mean by limited, is that you are tied to the blocks I made (floors, springs, teleports, etc). I thought about letting the player create his/her own blocks, but after a lot of thought I decided it would be best not to include it. This was mainly because it takes a lot of time, and I wasn't sure how many users would use it.

To answer the last two questions.

Quote
Are you able to change core game mechanics?

You are able to change some of the mechanics, specifically jumps and gravity of the level. However, you can't make the player do extra stuff such as a horizontal dash

Quote
Are able (in theory) to create an entirely new game out of it just be modding?
I guess it depends on what do you mean by that. You are able to create whole new levels, and you can make both the levels and the characters look however you like. On the other hand, you are still tied to the level mechanics I created (springs, teleports, etc).

If you want to hear more about the customization, you can check this video devlog I made:



Phew, that was long. Feel free to ask more about this topic, or other topic whatsoever!

EDIT: better formatting
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santiaboy
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« Reply #10 on: October 28, 2014, 05:40:32 PM »

Keep your eyed peeled! Plataforma ULTRA's next version (Alpha 3) is coming next week!

It will come with:

  • Achievements/trophies
  • Unlockables
  • Much more!

Here's a sneek peek of the alpha 3!


Left to right: Quique character, the character creator, and crocky double jumping


Left to right: Trophy won, "You lose" menu

The trophies that you won appear when you finish a level, or when you lose all your lives.

Full album: http://imgur.com/a/lRGNY

As always, feedback and questions are most welcome!
Cheers!
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santiaboy
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« Reply #11 on: November 06, 2014, 04:17:58 PM »

Plataforma ULTRA's Alpha 3!


New on this alpha:
  • Achievements/Trophies
  • Unlockables (characters, sprite sheets, etc)
  • New "You win" and "You lose" screens
  • Several smaller improvement, such as camera tweaks

Download for both Windows and Linux.

Windows version (32 and 64 bits)


Linux Version (64 bits). Ubuntu 14.04 or similar.

Wanna know more? Visit our official website or follow @santi_aboy on twitter!
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santiaboy
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« Reply #12 on: November 29, 2014, 03:35:49 PM »

Hey guys! I have been working on general animations. They are coming in ALPHA 4 (December).

In the meantime, enjoy this sneak peek: the new disappearing floor animation!

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santiaboy
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« Reply #13 on: December 01, 2014, 04:18:54 PM »

Plataforma ULTRA's Alpha 4!

New on this alpha:

  • 5 new levels! (levels 61 to 65)
  • Level loading optimizations! (2 to 4 times)
  • Reorganized menus
  • New animations and general aesthetic improvement

On the new levels (levels 61 to 65) you will encounter a disappearing floor. This is a new never-seen-before state-of-the-art dashed-lines-look-cool mechanic!


Download alpha 4 now! Available for both Windows and Linux.


Windows version (32 and 64 bits)


Linux Version (64 bits). Ubuntu 14.04 or similar.

Remember to leave feeback, both positive and negative.

Hope you enjoy it!
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