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TIGSource ForumsDeveloperPlaytestingA Tale of Two Santas
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Author Topic: A Tale of Two Santas  (Read 2303 times)
Zaphos
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« on: January 10, 2009, 11:29:08 AM »

This is my first game with processing -- a word puzzle game.


http://www.eecs.berkeley.edu/~jima/santagame/

There is a 'win condition,' but it's more of a toy than a game.  I tried to reward every possible solution -- let me know what presents you find!

I think there's a crash bug in there somewhere, so if it stops working PLEASE let me know what the text in the speech bubbles was at the time of the crash!
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AndyWiltshireBPA
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« Reply #1 on: January 10, 2009, 11:39:00 AM »

Heya,

Are you supposed to be able to write a full word? I can only press a single letter before he offers up a response. Or does it only let you type in certain words? Just wondering if im doing something wrong...
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Zaphos
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« Reply #2 on: January 10, 2009, 11:48:09 AM »

The different characters have different rules for how they respond to you -- the character on the center and left generally interrupt you.  You're not doing anything wrong!

(also: I think I may have just fixed the crash bug -- still, let me know if/when it freezes up!)
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Zaphos
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« Reply #3 on: January 14, 2009, 02:16:58 PM »

Heya,

Are you supposed to be able to write a full word? I can only press a single letter before he offers up a response. Or does it only let you type in certain words? Just wondering if im doing something wrong...
Wait, unless you mean you didn't use the arrow keys to walk around and try talking to all the different characters.  I guess the visual element of the keyboard is too strong, so some people never try the arrow keys when it's there ...

(sorry for the delayed second response -- I randomly was thinking about this today Embarrassed)
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AndyWiltshireBPA
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« Reply #4 on: January 16, 2009, 03:35:50 PM »

Heh. Yeah, wasnt till the second time I played it that I realised I could walk to the other santas  Roll Eyes
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