Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411431 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 20, 2024, 02:51:51 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRova's Adventure - Download now now now
Pages: 1 [2] 3 4 5
Print
Author Topic: Rova's Adventure - Download now now now  (Read 11118 times)
jiitype
Guest
« Reply #20 on: August 20, 2014, 02:04:54 PM »

Seagulls baby

Also this game is now called Rova's Adventure, might not be the final name though.



Logged
jiitype
Guest
« Reply #21 on: August 22, 2014, 03:29:19 PM »

World map stuffffff

Logged
jiitype
Guest
« Reply #22 on: August 25, 2014, 02:39:49 AM »

Oh look a gif



Concept art! It's something you might encounter in the world map.



Logged
jiitype
Guest
« Reply #23 on: August 25, 2014, 07:03:17 PM »

Simple level transition

Logged
jiitype
Guest
« Reply #24 on: August 26, 2014, 05:10:58 AM »

I was playing around with Unity's basic shaders. I like the toon shader, even though it's not perfect. What do you think?



Logged
JacobJ-
Level 0
**



View Profile WWW
« Reply #25 on: August 29, 2014, 07:35:34 AM »

Heh, looking cool man!

If I were to critique anything, it would be to make the characters animation slightly hover up and down possibly? Or even when he moves forward, tilt forward a little? Can this be done? I reckon this will give the little guy a lot more life.
Logged

joseph ¯\_(ツ)_/¯
Level 10
*****



View Profile
« Reply #26 on: August 29, 2014, 10:08:26 AM »

exactly the right amount of blocky. godspeed.
Logged

jiitype
Guest
« Reply #27 on: August 30, 2014, 06:32:01 AM »

@JacobJ-
That's something that's been on my mind for a long time actually, I hope I'll be able to do that at some point.

@Catguy
That's good to hear, thanks!

Gif time baby, decided to stick with the cel shading. I love the look of it.

Logged
jiitype
Guest
« Reply #28 on: September 06, 2014, 07:17:41 AM »

One gif a day keeps the doctor away

Logged
LightEnt
Level 1
*


Power to the action-platformer


View Profile WWW
« Reply #29 on: September 06, 2014, 11:05:20 AM »

Oh this game resonates with me on a deep level...I desperately miss good 3D platformers
Logged

~Light

Devlog| Tumblr
Moth
Level 4
****



View Profile WWW
« Reply #30 on: September 06, 2014, 11:56:15 AM »

I adore this, looking awesomer by the post!! Love the most recent shot of the world map and the toon shaders, looks hella pro!

edit: paged!

One gif a day keeps the doctor away


Logged

matrix54
Level 0
**



View Profile
« Reply #31 on: September 06, 2014, 12:14:54 PM »

It's so cute. Kiss
Logged

Check out "Checkout: Journey to Employee of the Month!"
jiitype
Guest
« Reply #32 on: September 07, 2014, 03:56:58 AM »

@LightEnt
I'm glad it makes you feel that way! I miss them too.

@Moth
Thanks! Creepy Castle looks cool btw

@matrix54
Thanks! You're cute too!
Logged
jiitype
Guest
« Reply #33 on: September 08, 2014, 08:37:38 AM »

World mapeti map. The player collects those things on the upper left. It's super important.



I was trying to make a logo/title thing that has that sweet 90's platformer vibe

Logged
jiitype
Guest
« Reply #34 on: September 13, 2014, 05:18:26 AM »

Couple screenshots. I also edited the first post a bit.


Logged
jiitype
Guest
« Reply #35 on: September 15, 2014, 06:56:37 AM »

Here's some doodles and concept stuff! coz why not
 


Logged
ndke
Level 2
**


View Profile
« Reply #36 on: September 15, 2014, 07:05:23 AM »

These doodles look great! I really like the cactus. I think that doodles are a good way to come up with game ideas.
Keep up the good work.
Logged
Denzel Turtle
Level 0
*

Video Game Music !!


View Profile WWW
« Reply #37 on: September 15, 2014, 04:07:43 PM »

Awesome !!!!!!!
Logged

Denzel Turtle
jiitype
Guest
« Reply #38 on: September 20, 2014, 07:43:48 AM »

Logged
jiitype
Guest
« Reply #39 on: September 26, 2014, 04:20:41 AM »

Happy worm is happy



The total amount of levels I've been thinking is probably gonna be about 25-30. I'm not putting any checkpoints in them so the levels are kinda short (but hopefully challenging). I might make a demo soon to show you guys a couple of levels.
Logged
Pages: 1 [2] 3 4 5
Print
Jump to:  

Theme orange-lt created by panic