Change to pin struggle meterI changed the pin struggle meter. Instead of having two bars on both sides that must be filled there is one at the top again except it follows the rules of the previous iteration. it starts in the middle and as player get pinned the bar is pushed to their side for the duration of the pin. The pinned player still has to wiggle the joystick to free themselves. I play tested this today and immediately it made a huge difference in the gameplay. One person was almost down and out but cam back and ended up winning.
Updated art for wiggle UII added some updated art to the wiggle joystick UI. It now has an animation to tell you to rotate the joystick. really you just need to move it as fast as you can but rotation is the most efficient.
Round Win AnimationI added an animation at the end of each round. The winner slams their fist down on the loser. I was thinking it would be cool to have some awesome finishing move unique to the character and cut to a single view camera of the move and cut back to the action. Problem is I'm not a great animator so that will take some time. We'll see how this feels first.
MiscI added some simple camera flashes in the darkness of the level to give the illusion of camera flashes from the crowd. I also flipped the second player camera so it would look like a right hand so the player on the right of the control will feel more visually in tune with their character. I started working on audio but haven't found the right clips yet. I had found some good ones but the order processing on the site was all messed up and led to me having to call my credit card company and make sure I didn't have 7 duplicate purchases on my account. good times.