Greetings everyone! Londorith, the Empire of Daggers is a tactical turn-based RPG I've been working on for some time.
The game chronicles your journey as a band of mercenaries who endeavor to survive through a calamitous succession crisis.
As for the gameplay, think of a more challenging version of the traditional Fire Emblem games; progression is strictly story driven and grinding is not an option. There is no permadeath; however, losing a named unit in combat means game over: recklessness is usually punished.
Combat rewards good positioning; breaking up the enemy forces or annihilating reinforcements is a must. Units don't explicitly have equipment slots: there are 8 stats and different kinds of units use a different set of stats for the calculation of hit chance, damage dealt and damage mitigated. For example, strictly physical units like knaves and fighters use Agility to hit, Might to damage and Grit to mitigate. A wizard may use Wisdom to hit, Wits to damage and Will to mitigate. Dealing a killing blow to an enemy automatically results in a level up; upon leveling up, units gain stats according to their stat growths. This growth is linear and deterministic so that it is impossible for the later chapters to be impossible due to chance. Most likely there will also be perks you can buy for individual heroes to increase their stats or range.
Right now, the essential gameplay elements are all implemented. All the levels for the first half of the game are done and playable in the game as well. The second half will be a bit more involved but I don't think there is much that will impede my progress; most likely the game will be complete by the end of this month (August), though I've found out that publishing games is a bit harder than I've initially thought so the release might come a bit later.
I'm not a great artist, so I'll be using the awesome 16-Bit Fantasy Sprite Set by
Oryx.
Please let me know what you think!