xdegtyarev
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« on: August 09, 2014, 10:38:20 AM » |
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« Last Edit: October 24, 2014, 03:56:03 AM by xdegtyarev »
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xdegtyarev
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« Reply #1 on: August 09, 2014, 10:43:05 AM » |
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We've been working very hard this week, and have something to show you. First of all we've ended redesigning our blog and project pages, check them out: http://hit-the-mole.com" and http://basement.halfbus.co/"UI actually is under construction, but we already have something to play with. Actually there were some bugs to deal with, but everything went well enough. Personnel management got lots of improvements in pathfinding, character manipulation and visual style. And they all got animated Junkies too Also some fresh looking rooms are ready All in all everything goes forward on a high speed, next to wait for: combat system, achievements, new ui screens, cops and buildings For more frequent updates check our twitter http://twitter.com/halfbus_studio
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xdegtyarev
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« Reply #2 on: August 13, 2014, 02:44:20 PM » |
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We're happy to announce, that we're holding a local ludumdare event in Minsk, Belarus. And we prepared an artwork for upcoming event.
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bombjack
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« Reply #3 on: August 13, 2014, 11:58:22 PM » |
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Hi, I played the demo sometimes ago, and despite the obtectible content, the game is really fun and time consuming
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oahda
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« Reply #4 on: August 14, 2014, 12:25:26 AM » |
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We're happy to announce, that we're holding a local ludumdare event in Minsk, Belarus. And we prepared an artwork for upcoming event. Aaaah. That looks like so much fun. I don't think anyone's organising anything like that around here. Would be fun enough just to gather up with a small team and work on an LD game with them throughout the weekend. I believe we'll have to restrict ourselves to Skype this time around, tho. But that's still reasonably cozy. Great initiative, anyhow. Make sure you post pictures of the coziness afterwards and/or meanwhile! ALSO. The game. It looks neat. Really pretty spritework. Not sure I'd personally enjoy the gameplay tho, but that's just me being a bore! EDIT: Just found out there is one in Stockholm, actually: http://www.isotop.se/ld30/
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« Last Edit: August 14, 2014, 01:38:30 AM by Prinsessa »
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xdegtyarev
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« Reply #5 on: August 14, 2014, 03:28:34 AM » |
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@bombjack and @prinsessa Demo is pretty outdated, and we're working very hard on much more advance version, you'll be able to check it soon.
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xdegtyarev
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« Reply #6 on: August 16, 2014, 02:17:31 PM » |
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Hello everyone here is one more weekly update from halfbus on basement development. This week we’ve announced offline ludum dare event, we’re hosting in Minsk. We will also participate in that jam, if there won’t be any troubles with internet connection, you’d be able to watch stream on twitch. Vadim made an awesome artwork for event, you can check it a few posts above. Also we’ve done lots of fixes and general gameplay improvements on game. Some of them are touchfilter for UI/Game touch/click filtering and prioritizing, that caused lots of bugs. Improved employees behaviour and animations. Here are some fresh animations of cops and security. Combat system is still in progress we’ll try to show it in the next update. We also added a concept of tiny teasers between screen. In the header of the post you can see quests screen teaser. And here is an actual quests screen. Also we added some basement building, which gives you some funny perks and changes that can heavily affect gameplay itself. There would be much more of them. And finally, we made an actual 3m flag, that we’ll take with us on upcoming offline events, and use as a blanket during cold winter nights. Next to wait: combat system(finally), leaderboard screen, some gameplay footage and maybe much more.
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tieTYT
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« Reply #7 on: August 16, 2014, 03:16:48 PM » |
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The cute sprites + adult theme is messing with my head. This is my kind of genre (sans the drug aspect). Looking forward to try it out.
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Vaxx
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« Reply #8 on: August 17, 2014, 01:13:37 AM » |
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Thank you for expanding the game, it was a great play back at ludum dare! Keep up the great work!
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xdegtyarev
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« Reply #9 on: August 17, 2014, 04:32:47 AM » |
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thx guys for your feedback, hope you'll enjoy actual gameplay
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dmitry_minsky
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« Reply #10 on: August 23, 2014, 03:47:04 AM » |
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This week we were all involved in marketing activities. It’s a little confusing activity for us, being “developers to the core”. Thanks to indie devs that share their experience on reddit, pixelprospectors and here tigsource forums, we have found lots of quality materials for developing our own company. As result you can check Press Kit http://halfbus.co/presskit that we’ve made a few days ago. We also prepare first version of game logo. It’s not final version of couse, it would be changed in development process, but we’ll be really appreciated for any kind of feedback Vadim work hard on doing room animations. Here you can see “product cooking" compilation. Bonus: I have accepted #icebucketchallenge
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« Last Edit: August 23, 2014, 04:15:38 AM by dmitry_minsky »
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Savick
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« Reply #11 on: August 23, 2014, 06:00:09 AM » |
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I would personally never play this due to the content involved and how I feel about it, but I'm sure there's an audience for it. Not saying anything bad about your game, and don't ask me why, I just hate everything drug related. Pretty nice sprites you've got besides.
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dmitry_minsky
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« Reply #12 on: August 23, 2014, 03:00:39 PM » |
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Savick, thank for your feedback. One of message our game is "Punishment is inevitable". Because you doing illegal stuff, you often going to “visit” prison.
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dmitry_minsky
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« Reply #13 on: August 30, 2014, 04:30:34 AM » |
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dmitry_minsky
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« Reply #14 on: September 06, 2014, 06:44:44 AM » |
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Our artist Vadim drawed Key Image for the game. What do you think?
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Sazem
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« Reply #15 on: September 06, 2014, 10:20:26 AM » |
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Really nice pixel art stuff going on. Also I like those illustrations too with few colors and values, especially the factory one (somehow reminded me pixars monsters inc story boards).
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dmitry_minsky
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« Reply #16 on: September 10, 2014, 05:41:16 AM » |
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Thank you)
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dmitry_minsky
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« Reply #17 on: September 16, 2014, 05:45:39 AM » |
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Basement weekly updatexdegtyarev, write an article about creating "Fog of War" post effect on our dev blogHow does it look: Vadim, draw "Meet the ..." image for one of game characters - Seed. And I write a little post on reddit about our blog analytics. Stay in touch!
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fakezohan
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« Reply #18 on: September 16, 2014, 09:09:20 AM » |
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Our artist Vadim drawed Key Image for the game. What do you think? This is incredible
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AD1337
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« Reply #19 on: September 16, 2014, 10:50:06 AM » |
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Very curious about the gameplay!
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