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TIGSource ForumsPlayerGamesSpelunky Level Sharing Thread
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Author Topic: Spelunky Level Sharing Thread  (Read 76977 times)
Fifth
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« Reply #20 on: January 14, 2009, 02:07:31 PM »

I had thought so, but spiders seem to immediately activate, no matter where they're placed.  Big spiders, too.

Stranger still, the big spiders seem to die in one hit.

Anyway, more levels!  This time it's a tower:

http://www.geocities.com/f4fth/fifth-tower.zip

It may be a bit frustrating, but enjoy!
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Capt. Zeroth
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« Reply #21 on: January 14, 2009, 07:14:45 PM »

TEMPLE A (for a lack of a better name)
This is another challenging puzzle. Some challenging enemies, too.

Code: (temple a.lvl)
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CAPT ZEROTH
CAVE
4
0
0
NONE



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Fifth
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« Reply #22 on: January 14, 2009, 07:51:18 PM »

http://www.geocities.com/f4fth/fifth-cruelty.zip

Well, somebody had to do a level like this.

EDIT - Oh, and it may not work properly a small percentage of the time.  If you wind up dead, just reload the level.
« Last Edit: January 14, 2009, 07:56:58 PM by Fifth » Logged
William Broom
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« Reply #23 on: January 14, 2009, 09:33:54 PM »

http://www.geocities.com/f4fth/fifth-cruelty.zip

Well, somebody had to do a level like this.

EDIT - Oh, and it may not work properly a small percentage of the time.  If you wind up dead, just reload the level.
Haha, just got around to playing this. It's excellent! I thought of doing something similar myself, but I never would have managed to make it as elaborate as you did.
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Derek
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« Reply #24 on: January 14, 2009, 11:47:36 PM »

Fifth, not only is that an amazing level (that I didn't even realize was possible), but it's also a great test case.  I think it'll really help me fix a few of the long-lingering bugs in the engine*!  chutup, same with your Helm's Deep level.  Thank you! Kiss

* Partly because it generates so much blood and so many explosions, which I think occasionally cause the game to hang.
« Last Edit: January 15, 2009, 12:02:55 AM by Derek » Logged
Xion
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« Reply #25 on: January 15, 2009, 12:24:35 AM »

http://www.geocities.com/f4fth/fifth-cruelty.zip

Well, somebody had to do a level like this.

EDIT - Oh, and it may not work properly a small percentage of the time.  If you wind up dead, just reload the level.
Holy hell this is awesome.
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Valter
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« Reply #26 on: January 15, 2009, 08:28:51 AM »

OK, that was fun. And one time I was exploded by a frog instead of falling below, but it was still sweet.

I was thinking of making a level filled with traps and danger, but the way forward is actually scripted. Maybe having certain blocks designate points where you should jump, so that everything just barely misses you.
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TurboBurrito
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« Reply #27 on: January 15, 2009, 11:06:48 PM »

Spider Temple

I used a couple of tiles in weird ways, so it might take a little to figure out what to do.  The level takes up most of the map.
Code: (Spider Temple)
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DUDERS
CAVE
1
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NONE

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William Broom
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« Reply #28 on: January 16, 2009, 04:02:41 AM »

If anyone played my zelda level they would have noticed the collapsing tiki traps glitch. It happens because tiki traps will destroy themselves if they have nothing beneath their base, but they only do this if they're activated by the player drawing close enough to them. By stacking tiki traps on top of each other you can make a chain reaction.

I'm sure there is a whole level in this...

Oh, and Kao, I really liked Somewhere.
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omnilith
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« Reply #29 on: January 16, 2009, 01:56:59 PM »

If anyone played my zelda level they would have noticed the collapsing tiki traps glitch. It happens because tiki traps will destroy themselves if they have nothing beneath their base, but they only do this if they're activated by the player drawing close enough to them.
0_0 Weird stuff.

Life Shrine! Infiltrate the ruins and defeat the undead hooligans that are all up in its grill.

Code:
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ALEX LITH
LUSH
4
0
0
NONE

Great game btw, Derek, and pretty dang fun to make levels for. I don't know how much more you're planning to do with the editor feature, but it would be cool if we were allowed to put down trees and headstones. Being able to use the metal ground from the 'psychic presence' events could allow for some more clever environments, too.
Keep up the good work, chaps! Coffee
« Last Edit: January 16, 2009, 02:22:14 PM by Omnilith » Logged

Fifth
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« Reply #30 on: January 16, 2009, 02:19:56 PM »

Life Shrine! Infiltrate the ruins and defeat the undead hooligans that are all up in its grill.

Code:
B444444440000000000040000000000000000G04
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2B24222B22^^^^^^2^^^^0M0^^^^B22ww2222B2B
ALEX LITH
LUSH
4
0
0
NONE

Great game btw, Derek, and pretty dang fun to make levels for. I don't know how much more you're planning to do with the editor feature, but it would be cool if we were allowed to put down trees and headstones. Being able to use the metal ground from the 'psychic presence' events could allow for some more clever environments, too.
Keep up the good work, chaps! Coffee

Huh... I think your level is missing a row.  From the top or the bottom, most likely.
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omnilith
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« Reply #31 on: January 16, 2009, 02:23:44 PM »

Huh... I think your level is missing a row.  From the top or the bottom, most likely.
Oh yeah, it was missing the top row. Thanks, fixed now Gentleman
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Akhel
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« Reply #32 on: January 16, 2009, 02:26:23 PM »

Oh, and Kao, I really liked Somewhere.

Awesome, I'm glad you did! Grin
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Capt. Zeroth
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« Reply #33 on: January 17, 2009, 07:43:31 AM »

TEMPLE B Not related to TEMPLE A, this is pretty straightforward level. Difficulty level is intermediate.



Code: (temple b.lvl)
1111111122222222112222121122222222222122
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[email protected]
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22222222222222222222222222222^^212212ww2
CAPT ZEROTH
TITLE
4
0
0
NONE
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Jetsetlemming
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« Reply #34 on: January 17, 2009, 10:35:17 AM »

Water.lvl



http://files.filefront.com/waterrar/;13003651;/fileinfo.html
Designed to make lots of pretty blood splatters and interesting explosion behaviors.
It's also pretty fun to go up against 30 piranhas at once! :D
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PureQuestion
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« Reply #35 on: January 17, 2009, 12:50:02 PM »

http://www.mediafire.com/download.php?jidodijxdym

Start with the temple entrance.

Play through. Rinse, repeat.

You could actually redo it a couple times, just because of the two crates at the beginning.
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« Reply #36 on: January 17, 2009, 07:15:10 PM »

I know this is technically a double post, but it's a new set of levels.

http://www.mediafire.com/download.php?yacd24icef3

This is actually just a demo of sorts. It only has 4 levels. But don't think I'm done yet. I'm far from it.

So, basic plot, guy comes to mountain to explore volcano, because he's heard rumors of intelligent life. They have several bases through out the volcano. He plans to seek them out so as to obtain their grand treasures. He'll face many challenges, but at each base he'll face a group of them, and obtain a new piece of valuable equipment.
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TurboBurrito
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« Reply #37 on: January 17, 2009, 08:01:34 PM »

Thanks for putting my level in the OP chutup. I really like your zelda level,but I can't seem to get past that fat fish. I don't know if you did this on purpose but you can just beat the level by killing the snow beast guy and then using the ropes you get from him to climb up to the exit. I changed my spider temple level a little bit, do you think you could change the link in the OP?

PureQuestion, I like the scenery in your levels, Its really cool.  I especially liked how the entrance appeared in tropic island.  It seems like you can put more stuff into each level though.  Some of the levels you could probably combine into one. Sounds like a really cool idea though. 

Has any one tried my level yet? I put a lot of work into it. I think its pretty hard; I haven't beat it all in one run, but I have beaten each part.
Code: (spidertemple2)
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4444444lllll4441111114444444440404444441
TURBOBURRITO
CAVE
3
0
0
NONE
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William Broom
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« Reply #38 on: January 17, 2009, 10:50:25 PM »

@TurboBurrito: Yeah, I figured those ropes would be a bit of a game breaker. Nobody use the ropes, you hear me?  Angry Hand Shake Right

And thanks Derek for putting all our levels in 0.99.5! Grin
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« Reply #39 on: January 18, 2009, 12:08:21 AM »

I happen to be looking forward to the Mark Johns expansion pack.   Blink 
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