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1076040 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:05:56 AM
TIGSource ForumsFeedbackDevLogsSnot Ninja! - A stealth platformer
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Author Topic: Snot Ninja! - A stealth platformer  (Read 7412 times)
Oliver A. Thunaes
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« on: August 20, 2014, 11:16:59 AM »



I'm making a stealth platformer!

Will be updated frequently. Waaagh!
« Last Edit: September 04, 2014, 11:09:46 AM by Oliver A. Thunaes » Logged

Oliver A. Thunaes
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« Reply #1 on: August 20, 2014, 11:24:15 AM »

Devlog 1
I've already made two versions(one of which is playable here: https://www.dropbox.com/s/vv9tzylk6x7c2nu/Snot%20Ninja-0.0.0.2.exe) but to catch you up, and tell you about some plans that are not yet added. Wall jumping and wall sliding is already in the game but contains one or two bugs, and the ability to stick to walls so that you can aim your jump. It's currently very overpowered since you can just sit on the wall forever, but I will add a timer and cooldown of some sort eventually.

And here are some in-game screenshots of the current levels.

« Last Edit: August 22, 2014, 11:20:23 AM by Sir Felolis » Logged

Oliver A. Thunaes
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« Reply #2 on: August 22, 2014, 11:19:48 AM »

Devlog 2
I got a lot of work done since last time, I added som awesome boogers(particles) that float around, and some super sweet  lighting that I'm really proud of. Waaagh!



I also added the framework for enemy AI, it's pretty stupid for now, since it only walks into walls...
Might put a build of the game right now into the next post, but I don't want to really make the game very public right now. But until next time! Coffee
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Oliver A. Thunaes
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« Reply #3 on: August 22, 2014, 11:36:48 AM »

I'd just like to say, huge thanks to this guy for helping me out with lighting. Couldn't have done it without him. Smiley
https://www.youtube.com/watch?v=dYbCfhX3Hu4
« Last Edit: August 22, 2014, 12:29:24 PM by Oliver A. Thunaes » Logged

Oliver A. Thunaes
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« Reply #4 on: August 26, 2014, 01:06:17 PM »

Will update in a few days, added some cool stuff considering AI. Also going to include a build then, but I feel like pictures aren't enough for this game right now, so I wait until I can get gifs going. Waaagh!
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Oliver A. Thunaes
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« Reply #5 on: September 04, 2014, 11:09:16 AM »

Trying to keep this post updated but I can't really show anything off until get som gifs going, and I can't at this very moment. Maybe in a few days. But for now I have this picture of the first version of the game and the lates(unreleased) version. Coffee

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Oliver A. Thunaes
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« Reply #6 on: September 22, 2014, 07:34:18 AM »

Ok wow! I forgot about this entirely sorry about that Shrug
A huge amount of stuff has been added since last post, so I'll just cut right to it and use a changelog.

CHANGELOG SNOT NINJA:
- Made the AI a lot smarter! (Now turns around upon reaching wall or ledge)
- Made AI chase the player once withing a certain radius
- Made enemies emit light to represent status
- Added better air control when wall jumping
- Tweaked controls a little bit
- Added the ability to control how high to jump
- Added grenade framework
- Added smoke grenade (neutralizes enemies)
- Added stealth mode (player turns see-through and can't be seen by player) (SIDE NOTE: Way to OP at the moment since you can do it forever, will add timer in the future)
- Added lots more levels (11 in total)
- Acquired level designer (my friend Michael)

I think that's about it! Hope I didn't miss anything here's a build of the current version for play testing purposes, since I don't have an official play tester yet. Until next time! Coffee

https://www.dropbox.com/s/mvzlxdz657vam4e/Snot%20Ninja%20V8.exe?dl=0 Version 8 so far!
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BanzaiBrigade
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« Reply #7 on: September 23, 2014, 03:06:46 PM »

You've got a nice art/colour style going.

Things I noticed from the demo.

- In most levels, if you tap a certain direction, the player slides slowly in that direction without stopping (relatively nitpicky, but with platformers you want everything to feel completely tight and predictable).

- I feel as though in addition to the normal walljump, there should be a wall-jump-off mechanic similar to meatboy. I found lvl6 far too hard for a relatively simple challenge simply because I had to jump towards the wall to wall jump and then quickly reverse directions to go where I needed to go.

- I would be nice if the smoke particles had some transparency so you can still see the level and enemies behind it.

- This is obviously an extremely early demo so I realise tutorial aspects are way off, but I didn't figure out the button for stealth mode at all during my playthrough, so perhaps a picture of the keys in the first level?

Overall though it felt solid and looked good.
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alvarop
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« Reply #8 on: September 23, 2014, 05:29:41 PM »

Nice graphics and art direction. I liked it overall, but the controls are awkward and the levels a bit repetitive.

Conglaturation !!!

Also Notch? reallyyyyyyyyyy?
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LanziVision
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« Reply #9 on: September 23, 2014, 10:20:59 PM »

I love this concept and the direction. I can't wait to see where it goes, tons of promise!
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