I didn't notice that you'd uploaded a windows version.
I got the idea to upload it after reading your post
I won't comment on the "ghost" power globe because that isn't part of the real game. I do think that the control could use some tweaking. Maybe consider giving the player a certain amount of time that they can use their power before recharging it, so they have to hurry and try to destroy as many objects as possible in that time (Maybe give them a combo meter too, since a lot of people like that sort of thing).
I like the combo idea, it's already in the code the ability of having a "supercharge" that allow player maintain the firepower for more hits than once (burn more piece in single hit).
The design idea for gain this power is this (it's not visible on pc version, but on android you can move the powerglobe left and right titling the device:
I also seemed to hit that point where my sphere was deactivated. It just seemed like the game was broken. It really needs some feedback (like the fire being temporarily diminished or something).
It was the GameOver (when there are no more ants walking), it was confusing because I hadn't completed yet the GameOver animation; newer version for android now have it (I'll upload the binary for pc again)
If you want to actually sell this, you'll probably need to add sound and music. I don't think many people will play a game like this, let alone pay for one, if there's no sound at all.
I wanted to make sure I had the skeletal structure for the gameplay, also to realize better how often happen certain events in normal gameplay... I think a barley audible soundfx when firepower is active and a more satisfying, but brief, burning soundfx when hit successful a wooden piece will cover most need
Other than those few issues, it seems fine. I personally don't enjoy it, mainly because it's really repetitive, but some people like repetitive games. I think that even for those people it will probably need a little more variety. Some of the possible future additions that you wrote down sound good.
Well, my target level is casual gaming... so nothing too much elaborated indeed: but as I said, I've lot of additional features in mind; I just need to set what I can actually do (program) and what to avoid (ruin/break the gameplay).
The suppose of this game is to have it on your smartphone/tablet for having casual, time wasting, fun to dedicate to it... I do not hope that gamers will put themselves ready for serious gaming within it (thus, my ego would be greatly appreciate it if true
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