Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411508 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 26, 2024, 09:22:55 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsPhaser with TypeScript tutorial series
Pages: [1]
Print
Author Topic: Phaser with TypeScript tutorial series  (Read 1311 times)
Serapth
Level 2
**


View Profile
« on: August 21, 2014, 09:14:00 AM »


The title pretty much says it all.  I've been working on a Phaser with TypeScript tutorial series.

The series covers most of the basics you need to get started, the game loop, input handling, graphics and audio with more to come.  If you've never heard of it, Phaser is a great HTML5 game engine/library ( skirts the line between both worlds... when does an engine become a library?  When a bear farts in the woods I think )...  TypeScript on the other hand is a superset of JavaScript designed for managing complexity.  It's JavaScript++ basically, in that all JavaScript is TypeScript, while TypeScript adds a layer of type-ness ( thus the name ) over top, along with handy constructs like classes and modules.  It really does make managing large scale JavaScript projects cleaner, while unlike Dart of CoffeeScript, not being a huge departure from JavaScript, so a lower learning curve.


More posts coming in the future, hope you enjoy.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic