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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 30 in 24 hours. Who's in? #LD48
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Author Topic: Ludum Dare 30 in 24 hours. Who's in? #LD48  (Read 11155 times)
Tifu
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« Reply #40 on: August 26, 2014, 02:41:06 AM »

I made a X-Com inspired Stargate fangame for the Jam :D - Space Gate Command!

You manage the Space Gate Command base, buy soldiers and researchers, send them off world to fight the goa'uld and jaffa fighters, steal their technology, research it, then sell it for profit Smiley
The off world part of the game is a simple tactical RPG style thing, though I didn't have time to add in special moves so it is just move and attack =P (with some extra equipment like medikits and shields being used automatically).

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sandfella
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« Reply #41 on: August 27, 2014, 07:54:33 AM »

Cool entries. I gotta check these out.

Adding mine as well, feel free to try it out: MidgÄrd Vikings (web, win, mac, linux available).

Some post-LD thoughts about the experience:
http://www.ludumdare.com/compo/2014/08/26/mind-blank-i-will-draw-some-pixel-vikings/



Pixel art was done using Pickle, I used Unity3D for developing the prototype.
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alvarop
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« Reply #42 on: August 27, 2014, 08:27:34 AM »

I pooped this thing in a couple of hours. Sorry

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31332

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Martin 2BAM
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« Reply #43 on: August 27, 2014, 08:51:09 AM »

I made a very simple puzzle game (8 levels)

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=937

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Working on HeliBrawl
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« Reply #44 on: August 27, 2014, 05:24:41 PM »

My friends and I made Jack Primus: Peacekeeper. It's a platformer game where you have to beat 4 unique bosses with your protractor/boomerang. Interestingly enough, it's basically a remake of our first ever Ludum Dare entry back during LD23.


http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=18547
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« Reply #45 on: September 03, 2014, 10:08:00 PM »

I've managed to finish something playable myself too! The game is called Node 54. I also wrote down some of my thoughts post-LD if anyone is interested.


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oahda
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« Reply #46 on: December 04, 2014, 06:19:32 AM »

What's with the #LD48 tag in the title? Can't I write in this thread if I do the jam? Sad I always do the jam.
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Impmaster
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« Reply #47 on: December 04, 2014, 06:35:37 AM »

It's cause the twitter hashtag to discuss ludum dare used to be that. They changed it this ludum dare, I guess cause people in the jam were hurt. But hey, I'm gonna compete this time. I feel the spirit in me. Hopefully I make something good this time.
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oahda
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« Reply #48 on: December 04, 2014, 07:01:43 AM »

I see both that and #ld72 (and #ludumdare). What's the point of a hashtag on this forum, tho?

My girlfriend, with whom I did last LD over Skype, stayed with me in my apartment up until last weekend and will be returning before the next, but won't be here during LD weekend so that we can jam our socks off. Lips Sealed Typical.

I think I'll just turn this into my own thing, as another learning experience, because I often try to learn a new tool or framework or just get better at something for each LD. This  time the idea is to install Unreal and play with that, if my computer can handle it. If not, I might just bail out entirely this time. All the finalist themes are meh this time and if the joke theme wins I'm definitely not up for it this time. Joke themes were never funny.
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Impmaster
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« Reply #49 on: December 05, 2014, 06:10:51 AM »

Does the snowman theme look weird to anyone else? It makes it more difficult for people who are bad at art, I feel, because they can't do abstract art and game mechanics.
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oahda
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« Reply #50 on: December 05, 2014, 07:29:03 AM »

Again, joke themes have always sucked. This is no exception.
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oahda
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« Reply #51 on: December 05, 2014, 07:45:36 AM »

Here we go:

Quote from: Twitter
Reminder: the @ludumdare hash tag has changed from #LD48 to #LDJAM
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Tuba
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« Reply #52 on: December 05, 2014, 05:46:42 PM »

Shouldn't we have a new thread for this one?  Huh?

Anyway, I'm in!
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Impmaster
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« Reply #53 on: December 05, 2014, 06:28:12 PM »

I'm so lost for ideas. Anyone have a good one?
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« Reply #54 on: December 10, 2014, 11:54:00 PM »

Hi everyone! another exciting and brilliant Ludum Dare, this is my 4th one, and since I'm expecting a baby in a couple of months, maybe the last one Tongue

I've made Orion, a kind of pixel space sim :D

It's web based, so very easy to try out. I love the comments people are giving, so emotional!  Cry

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8733

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alvarop
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« Reply #55 on: December 11, 2014, 06:28:23 AM »

feiss you game is cool!
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« Reply #56 on: December 12, 2014, 12:40:29 PM »

feiss you game is cool!

Thanks man! Smiley
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« Reply #57 on: December 12, 2014, 05:07:02 PM »

One of the best entries I've seen so far.
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InfiniteStateMachine
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« Reply #58 on: December 12, 2014, 07:09:22 PM »

Hi everyone! another exciting and brilliant Ludum Dare, this is my 4th one, and since I'm expecting a baby in a couple of months, maybe the last one Tongue

I've made Orion, a kind of pixel space sim :D

It's web based, so very easy to try out. I love the comments people are giving, so emotional!  Cry

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8733



that is some beeeeeeautiful art. Nice work Smiley
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feiss
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« Reply #59 on: December 14, 2014, 03:25:21 AM »

Thanks guys!

The response has been fantastic so far, and many people ask me to continue the game, but I'm not very sure about it.. I know finishing a game is a hard hard task, that requires time, health and money (things I do not have in abundance), and I don't wanna do it if I'm not gonna finish.. Tongue

EDIT 12/16:

I'm quite disappointed after knowing that the actual Orion's cockpit is not full of levers, buttons, knobs and switches, but a bunch of touch screens -_-



If I wanted to continue the game, I'm not sure how.. Should I be faithful to the reality, or keep on with the initial idea? mm..  Ok, I've made a greenlight page for it: http://steamcommunity.com/sharedfiles/filedetails/?id=357103069
« Last Edit: December 16, 2014, 10:14:18 AM by feiss » Logged

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