Hi!
I installed and tried your game, here are my impressions:
I like the look of the game, also for a first game this feels really solid! Well done.
Also I found it fairly difficult, which is a good thing in my book, although maybe i am just bad
Are you able to beat all the levels without having to buy dynamite / bombs?
Some feedback would be nice when dudes get past my defenses, right now they just walk into whatever is past the exit point and my heart counter goes down, would be nice to see some other effect on the screen.
Possible bugs:
When asked to enter a name there was no way for me to confirm my input i was stuck at the big text entry overlay the only way for me to get past that was to change to a different app and change back then it was back to the small input box with my name in it and i could proceed.
When i locked my phone and then unlocked it to get back into the game the entire app restarted. It seemed to recover fine from a phone call though.
EDIT: tested on HTC One
Hey vegu, thanks for the feedback and I'm glad you like the look of the game!
I'm able to beat every Stage without using anything from the Store, but of course I've played every Stage countless times while testing so it comes easy to me. Could you tell me which Stage and which wave within the Stage did you feel that the game was overly difficult? It would allow me to play through it to make sure there's multiple combinations available to beat the Stage.
As far as your first possible bug finding: if I'm understanding correctly, you're saying that you tap the box, put your name in, and then have no way of entering said name? The onscreen keyboard that you used should be whatever virtual keyboard comes with your phone. So just press the enter key, or return key, or whatever key is on your virtual keyboard that indicates 'Enter'.
I'll look into the app restarting when coming back from a screen lock. Just justed on my HP Slate 7 and the app didn't restart though, so can you tell me what version of Android you're running on your HTC One? I'll try to do it in an emulator while testing that bug.
Again, thanks for the feedback and let me hear any other comments, concerns or bugs!