So this is my first time ever attempting something like this; ‘covering’ a song that is. And this is definitely my first time notating a piece written by someone else; and let me tell you, it is not for the faint of heart, especially if you aren’t classically trained, which I’m not really.
Putting all of the parts together taught me a ton, not just about music and its forms and structures, but also about how to use my DAW. For example, I haven’t spent nearly enough time actually mastering all of its capabilities, and didn’t realize that it’s even possible to import and export midi files.
(yuck yuck har har, tech-nol-oh-gee?......
)
When I did, I was about 95% finished transcribing the piece. This led to some violent face-palming. But after thinking about it, I’m really glad I went through the whole process of transcribing it myself. Because learning through your own project is THE best way to familiarize yourself with the tools you have. And, if I had just imported someone else’s midi files and used my own plugins, I’m not sure it would’ve sounded like ‘me’ anymore; I tend to base my songs more on individual performances than on fitting a predetermined idea. I’d like to think that most of us agree that having our own voice is one of THE most important things we can offer game developers. And just to be clear, I’m not suggesting that if you use someone else’s midi transcription, you don’t have an individual voice; a lot of writers I know spend more time creating/modifying midi notes on the staff than recording their own takes, which is perfectly fine; I’m only saying that for me personally, I’m not sure my signature would be as perceptible if I hadn’t notated and performed the piece myself (or this is all some cruel trick played by my inner Catholic, masochistic upbringing).
Anyway, I was thinking of old NES games I loved as a kid that had great music, and after listening to the Gauntlet soundtrack for NES, I realized instantly that Hal Canon was/is incredibly brilliant (does anyone know what became of him?); especially given how music was written for the NES. Underneath all of the 8 bit sounds, the main theme of the game is very Baroque sounding, which is why I relied on a Harpsichord in my version. I still have plenty of work left to finish it, both mixing and arrangement, but I was hoping someone with fresh ears could provide some mixing feedback for me; my ears are totally burnt out on this piece, and wow, I did not intend to type this much.
Original Hal Canon versionMy versionI also used part of the
theme from stage 4