October, 1970. Another long and cold winter is beginning in Northern Quebec, Canada. The local Cree community clash with rich industrialist W. Hamilton, copper mine magnate in the region. The Crees accuse the latter of destroying sacred lands for the sole purpose of increased profits. Suspiciously, Hamilton’s summer residence and hunting manor is subject of vandalism and thefts. Convinced that the Cree are responsible, Hamilton calls Carl Faubert, a war veteran turned private detective, to handle the affair.
Carl never refuses an easy case, especially when the client has such deep pockets. He jumps in his faithful pick-up truck and heads up north to meet with Hamilton. Unable to find his client at the meeting point, Carl starts to search for him. After knocking on some doors, the detective finds not only the rich man is missing... but the whole area is deserted.
Where is the local population? What happened to Hamilton? Are the Cree involved?
Welcome to Kôna, an episodic game about investigation, exploration, survival and the mysteries surrounding the disappearance of W. Hamilton and the neighboring inhabitants.
As the story unfolds, a narrator tells you various details about the in-game world. This is in a way similar to Dear Esther and Stanley Parable. The pieces of
story that are revealed to you vary dynamically according to your in-game whereabouts and actions. The result is aimed to feel like an interactive campfire tale,
where the player is in control of the main character.
Thank you for reading, if you find Kôna worthy of interest you can support us on
Kickstarter or vote for us on
Greenlight or you can like it on
Facebook. I'd appreciate some feedback too if you want. Oh and don't forget to try our demo too!