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TIGSource ForumsCommunityDevLogsZZZ VI [shmup]
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Author Topic: ZZZ VI [shmup]  (Read 1739 times)
syawqy
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zzz


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« on: September 01, 2014, 11:04:06 AM »

ZZZ VI

backgroud
it's been my dream to make a shmup game, and I've been making it many times. You can see all my shmup game in my gamejolt profile. Yet I haven't satisfied with the result. So this time I decided to make it a serious project, with all the experience I got, I hope to make something that are really good.


anyone interested in play-testing?
I've completed the first stage, with boss and miniboss. all the features should be functional
but please understand that many of the sprite and backgrounds are still placeholder
I really need a feedback on game mechanic and a level design, other aspect are welcome too




here's the link
WIN
https://dl.dropboxusercontent.com/u/100560869/zzz6alpha/zzz6-win.zip
LINUX (not tested)
https://dl.dropboxusercontent.com/u/100560869/zzz6alpha/zzz6-linux.zip
MAC (not tested)
https://dl.dropboxusercontent.com/u/100560869/zzz6alpha/zzz6-mac.zip

=========================================================
I've updated the game mechanic

now Z is for focus fire

X will create a circle around your ship, any bullet or enemy that enter it will become slow
creating this circle cost your energy overtime
any enemy that enter this circle will give you some points every second
if you cancel this circle by pressing X again, it will destroy all the bullet inside it, and give some damage to the enemy
and  your energy will reset to zero again
but, if you let it cancel by it self (by draining your energy till zero) you don't get the previous effect
destroying enemy while in slow will give you double points
your energy replenish by it self while not in use

C will clear bullets on the screen
if you get hit, it will automatically clear bullets on the screen and turn your energy to zero

and I've fixed the bug where you can't select level

your feedback is really appreciated
==================================

control
arrow keys / left analog joystick (360)
z = focus fire/ A (360)
x = slow mo / B (360)
c = erase bullet / X (360)
space = pause / start

to change player name
click on the box, and type something, to comfirm, just press enter or click outside the box



 SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block SMB Block
for now, all I have is just basic mechanic, moving,shooting,slow-mo,homing,basic wave and enemy movement

you can try current build here
I hope to update this everyday, that's the reason I posting this here

control
arrow
z = slow mo
x = homing missile
escape/space = pause

gif for you or for those who prefer gfy here


random picture

player ship
« Last Edit: December 26, 2014, 08:05:42 AM by syawqy » Logged

Play my shmup ==>
syawqy
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zzz


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« Reply #1 on: September 02, 2014, 08:08:35 AM »

added 2 type enemies,
now player have live bar and special bar in the left corner
slow mo and missile now requires special point that can be gathered by coin dropped from dead enemies
grazing bullet will replenish live points
press R to restart

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syawqy
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zzz


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« Reply #2 on: September 03, 2014, 09:43:57 AM »

added 2 enemy again
when enemy dead,wait for explosion to appear before the enemy disappear
change missile behavior
enemy wave now automatically advanced if there's no enemy left
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syawqy
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zzz


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« Reply #3 on: September 04, 2014, 09:06:51 AM »

some gif for you, or you can view it in gfycat here

also added another enemy again
been lazy today...
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kraed
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« Reply #4 on: September 04, 2014, 10:17:34 AM »

I like this, i like this! The minimal look does suit this project, could see this taking an interesting turn with the same graphic scheme enhanced. Would lend a helping hand in that area if needed.

The current core is looking solid, will test soon.
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syawqy
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zzz


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« Reply #5 on: September 05, 2014, 08:16:53 AM »

thanks Grin

change missile mechanic
added game over text
added slow mo if you're hit
trying to make a boss ai, but haven't finished yet
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syawqy
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zzz


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« Reply #6 on: September 08, 2014, 09:57:17 AM »

adding 3 mini boss and changing missile behavior
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syawqy
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zzz


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« Reply #7 on: September 14, 2014, 07:52:36 PM »

owwgh.. a week has passed Facepalm and I'm slow in updating...
but, here's a video of current build


now there's a completed 1 stage with mini boss, boss, game over message and stage clear message
any feedback on about the design of this stage is really appreciated  Grin
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syawqy
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zzz


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« Reply #8 on: September 22, 2014, 06:32:30 AM »

I'm still designing the levels
planning to have 5 levels
almost 3 levels done
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syawqy
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zzz


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« Reply #9 on: November 12, 2014, 07:13:43 AM »

it's been soooo looooong since my last update
and it's not because I'm not working on this project anymore
I'm still working on it
now, I got someone to do the art
here's a snippet for player ship


I've added music now,all the songs is taken from this sites (it's a free royalty)
http://musmus.main.jp/english.html

but I haven't update the link for the latest update yet
maybe tomorrow.... Cheesy
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alvarop
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« Reply #10 on: November 12, 2014, 08:06:03 AM »

Quick complaint : option should be "options" unless you want to make a menu for one single option (which I don't think would work very well).
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syawqy
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zzz


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« Reply #11 on: December 15, 2014, 03:57:18 AM »

wow... thanks Smiley
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syawqy
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zzz


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« Reply #12 on: December 15, 2014, 04:06:07 AM »

sharing some screenshot


« Last Edit: December 20, 2014, 07:54:39 AM by syawqy » Logged

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syawqy
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zzz


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« Reply #13 on: December 20, 2014, 07:48:54 AM »

anyone interested in play-testing?
I've completed the first stage, with boss and miniboss. all the features should be functional
but please understand that many of the sprite and backgrounds are still placeholder
I really need a feedback on game mechanic and a level design, other aspect are welcome too

here's the link
WIN
https://dl.dropboxusercontent.com/u/100560869/zzz6alpha/zzz6-win.zip
LINUX (not tested)
https://dl.dropboxusercontent.com/u/100560869/zzz6alpha/zzz6-linux.zip
MAC (not tested)
https://dl.dropboxusercontent.com/u/100560869/zzz6alpha/zzz6-mac.zip

control
arrow keys / left analog joystick (360)
z = slow / A (360)
x = missile / B (360)
c = erase bullet / X (360)
space = pause / start

to change player name
click on the box, and type something, to comfirm, just press enter or click outside the box
Logged

Play my shmup ==>
syawqy
Level 0
**

zzz


View Profile
« Reply #14 on: December 26, 2014, 08:04:43 AM »

=========================================================
I've updated the game mechanic

now Z is for focus fire

X will create a circle around your ship, any bullet or enemy that enter it will become slow
creating this circle cost your energy overtime
any enemy that enter this circle will give you some points every second
if you cancel this circle by pressing X again, it will destroy all the bullet inside it, and give some damage to the enemy
and  your energy will reset to zero again
but, if you let it cancel by it self (by draining your energy till zero) you don't get the previous effect
destroying enemy while in slow will give you double points
your energy replenish by it self while not in use

C will clear bullets on the screen
if you get hit, it will automatically clear bullets on the screen and turn your energy to zero

and I've fixed the bug where you can't select level

your feedback is really appreciated
==================================
Logged

Play my shmup ==>
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