Hi there,
I am seeking somebody to help develop an experimental browser-based 2d mmo survival rpg engine.
Since I have no disposable income at the moment I must deliver you the old "share of the profits" offer, but if you are comfortable with this then please read on.
Ideally you would have web developer/javascript experience and understand the syntax of SVG.
Game network programming knowledge is preferred as this is something I really have little understanding of.
Coffeescript knowledge is a bonus, but if not, then I'd be happy to show you the ropes of it's (controversially) awesome syntax.
The Mystalia Engine is essentially a toolkit that allows people to make such games easily and inspire the creation of graphics, music and story in it's community. The effort behind this thread is an attempt to revive the first iteration (
) made back in 2011. Now that nodejs & socket.io are more mature, the engine is capable of being seen through to a full release. FYI it was shown at a nodejs meet-up in san francisco in 2012 where people saw a great potential in socket.io for browser games. I'd like to set an example of that.
The client is currently made up using dom elements and it functions surprisingly well. The reason I chose dom elements is because they come with such great features out of the box such as a javascript api and stylesheets. Graphics can be enhanced using SVG in modern browsers like this lighting demo:
http://jsfiddle.net/krazyjakee/dx7stsag/show/The client & server are written in coffeescript which has helped me to keep a clean codebase with minimal line-count (which is how I prefer to work).
As for work-flow, I have a private github repo and skype. I can't think of anything else we may need
Even if you are just interested in the project, please add me on skype: jakecattrall
Thanks!