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TIGSource ForumsCommunityDevLogsB.LAST - A 2-D Space Bounty Hunter Adventure Game
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JJEvil
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« on: September 08, 2014, 06:08:32 AM »

10/4/14
Did someone say #screenshotsaturday ? Here's a dozen:

http://imgur.com/a/4eLrV
http://www.crunchpickle.com

9/20/14
The official homepage for B.LAST is now live at http://www.crunchpickle.com

Also as a super secret surprise, I've posted a playable demo. Don't get too excited though, it's not the official Alpha release as that is not quite ready yet. It's an early pre-alpha test demo, it's windows only, and requires a gamead. See the game in its earlier terribleness.

9/14/14
I promised a big update, so here goes nothing.

Current version: B.LAST.v.a.3470


Development Stage: Finalizing the game mechanics.

New Stuff: new character design, level maker, B.LAST B.ALL 2 player mode, tons of bug fixes, improved FPS, new gameplay features

Animated GIFS:



More: http://imgur.com/a/E2pvZ#kGdEmhv




VIDEO: ---8 minutes of the in game level maker (For 2 player B.LAST B.ALL game mode(competitive) (done prior to the new character design, needs updating))





---Some good video of the new character look:





ALSO look for B.LAST here:

Scirra Forum: https://www.scirra.com/forum/viewtopic.php?f=156&t=115673

And over here:
http://www.reddit.com/r/indiegames
http://www.reddit.com/r/construct2

A website, facebook page & another HUGE ANNOUNCEMENT will be coming within the next couple of weeks. Upvote me, like me, & talk to me people. I need the feedback, and it motivates the hell out of me to know that somebody will play this game someday.

"Be excellent to each other." - Lincoln


9/8/14 - Working on a huge update dump for this week. Will include info on new game modes, new main character design and level builder. Videos, gifs, and screenshots will be included. Stay tuned.

B.LAST - A Space Bounty Hunter Adventure Game
Current Version: B.LAST.v.3401.alpha
NEWEST VIDEO:





LATEST NEWS:

  • CURRENTLY WORKING ON: GAME CONTENT  
  • Huge update on the state of the game coming this week with new videos, gifs and screenshots.
  • ---Sunday, Sep 7, 2014 --- After a rough couple of weeks(personal) I'm back in full development mode and have gotten quite a bit done over the weekend.
  • ---Sunday, Aug 24, 2014 --- HUGE week in bug fixes and code rewriting. Current version boasts improved frame rate, full keyboard and mouse support, full 2 player support. Working on content and part of the story for the demo release.
  • NEW VIDEO --- Posted, and yes I know it's cropped funny.


  • ---Open Alpha Testing: Not Yet Started, Coming Soon.


Most Recent Screenshots:
View Album
Older Albums:
http://imgur.com/a/hMLQQ
http://imgur.com/a/CsOyn

Level Building:

High Res
This is the new Level 1.1. it's called Valley of Seeds

Known Bugs:

---RIDING THE RED ROCKET -- Rare --Sometime when you pick up items, the Bounty Hunter flies wildly toward the edge of the level.
---HANDS OF MANY GRABS -- Consistent -- You can pluck more than one plant at a time.
---FRAME RATE SQUAT THRUSTS -- Often -- The frame rate drops and jumps back up
---THE HAUNTED DIALOGUE BOX -- Occasional -- the dialogue box will "haunt" you.
---DALI OR ESCHER? -- Occasional -- You may occasionally spot items that do not overlap properly, creating a surrealist image that is implausible. There is a small risk that your brain, failing to properly interpret the impossible image illusion, will completely shut down.
---THIS THING DRIVES LIKE A JEEP -- Occasional to Consistent -- General control and handling issues. Particularly around the ladder.

Reported Bugs:
---This section will be updated with bugs reported during Open Alpha

Photo Bombed:

The communicator went off at a bad time.

Video:
8 minues and 55 seconds of B.LAST goodness:
https://www.youtube.com/watch?v=66oO5_z1auE
Older Videos:
https://www.youtube.com/watch?v=E-lI6vsHrVc
https://www.youtube.com/watch?v=fLkinWjHujI
https://www.youtube.com/watch?v=N9kKfFZPi1w
https://www.youtube.com/watch?v=mZMYpGV8zY0

Animated GIFs:


Stage of Development:NUTS AND BOLTS - almost complete - CONTENT is still early. I've got most of the game's function worked in. I believe I'm pushing the HTML5 engine to its limits  though, so for the next couple of weeks, I will be working on frame rate optimization and 2 player mode.
Update: Now running near 60FPS and 2 player co-op is implemented and 95% functional. Working on 2P bug fixes and additional 2P game modes.

Version Naming System: The alpha version of the game is being named after the number of hours I've spent in C2 developing it. The actual number of hours in development are likely much higher due to time spent designing assets. The next version I discuss will be v.a.3150 Version a.3700 is the target for Open Alpha.
Update: currently at version 3401 alpha.

Current hours Spent:


Screen Breakdown:


Controls:
Currently, the game only supports gamepad controls. I'll post a Controls Chart sometime before Open Alpha.
Update: KB and mouse support has be implemented(single player only, though) 2 gamepads are currently required for CO-OP


Over on reddit:
http://www.reddit.com/r/IndieGaming/comments/2dl2za/i_need_some_honest_hard_criticism_softened_with/

Over on the Scirra Forums:
https://www.scirra.com/forum/update-8-25-b-last-mega-thread-added-game-play-video_t112812


Frame Rate Issue & Spriter Enemies:
I love what Spriter can do, and I think it's an amazing tool. It is dropping my Frame Rate along with my coding and a few things that are on my fix list. It's not the only culprit. I've said before, I'm also pushing the boundaries of the HTML 5 engine.  Whether I'll use the Spriter enemy animations for the final version is up in the air, depending on how much I can improve the frame rate from other areas.


8/19/14 Update: Most of my frame rate loss appears to be coming from the number of sprites I have on screen. Most of those are being used to create the environment, and there's about 300 of them. I now have to either alter the level look, or split area 1.1. Spriter's fps impact appears minimal at this point, which is encouraging for future enemy animations.

System Requirements: TBD

State of the Character:
Still using the initial design. New look update is on hold.
New look is complete. Has not yet been shown publicly. Video and screens will be included in the upcoming update.

Before and After:




Joey's Quick Bio:
- I am 36.9 years old, I grew up really poor and I have a  masters degree in something really boring.  Right now, I work as a Sign Designer. I also put in about 60 hours a week on  B.LAST. Seriously, I sometimes don't eat or shower so I can keep working.
- First Full Game: B.LAST
- Previous Game Design Experience: High school BASIC course. I made an MMO map in Minecraft. I also did this weird card game http://Http://www.fishdeck.net
- Skills: Photoshop, Illustrator, Design, Construct2, Spriter, Level Layout, Pixel Assets, Tiled

More ramblings from Joey -

Through trials come triumph.

Several days ago, one of my beloved dogs suddenly passed. I have a few rescues and a couple of them are getting old. I know what's coming, but it is hard to be prepared for. They are my friends, and I do not want to lose them. I've had a rough couple of weeks.

I've tried to be productive on my game this week, but it has been difficult. It is important for you to understand that I am the kind of person who, when knocked down by someone or thing, jumps back up swinging. I came about that the hard way, which I won't go into. But I have been getting knocked down my whole life, and coming back up swinging is something you quickly learn to do. That's why, at less than a month from 37 years of age, I'm designing my first full 2d game. This is something I have always wanted to do.

I wanted to design games so bad that, while holding a full time job working in a factory, I designed a board game. It failed. It was actually a really good multiplayer strategy game, but if failed. The feedback I got from people that played it was either, "It's cool and addictive," or "It confuses people that can't spend a lot of time learning to play it."

I came up swinging and I made FiSH DeCK. It was an interesting card game based on the classic game Tonk(Trunk). I spent hours and hours illustrating weird fish cards that were pretty awesome: http://www.fishdeck.net

It failed.

I am not a promoter.

I am a game designer. And I'm good at it.

So I came up swinging again. This time, the practice rounds were over. Time to reach for the dream. I taught myself to do pixel art. Swing. I taught myself, with ton of help from the scirra tutorials & forums, Construct 2. Swing, swing. Then Spriter, swing, Audacity, swing, animation, swing. Then I started making my game, swing swing, swing swing.

I miss my sweet little friend, I mourned and I let my eyes rain.

Now it's time to swing even harder. To make punches land. Little Stanley, this is for me, and this is for you. Swing swing. I just finished a 12 hour shift. My body is tired, but my mind is on fire. I feel a very productive weekend coming on.

Getting close to 3400 hours of development. Huge news coming(2 player(completed), level builder/spawn screen(completed, posting video this WE), Multiplayer comptetitive(in progress, it's called B.LAST B.ALL(think smash brothers meets ummm a randomly exploding football that you have to climb up the side of buildings to score with)), character animation improvements, and NEW DEVELOPMENT PHASE)

More info coming soon.

-Joey

Really long P.S.

If you send me a private message and I take a few days to respond, please forgive me. I read every single message I get and give it a moment of consideration. If I don't message back I am either:

1. At my full time sign shop job.
2. Working feverishly developing this game, putting in 60 hours on top of the 40 I spend paying the bills, likely on a creative streak and not wanting to break it.  
3. Drunk, passed out and actually getting some rest.
4. Spending time with my dogs or my girlfriend who understands my passion to finish this game and is hugely supportive.
5. Pretty forgetful when I am so focused on development.

If you haven't heard from me, send another message. I will get back with you eventually, and I truly consider your comments and input helpful.

I'd love to hear your feedback.

P.S. Wearing the BLUE SUIT, having some fun with ladders:
http://imgur.com/a/J76Z5

P.P.S.

6 months ago:
https://www.tumblr.com/blog/jjevil
« Last Edit: October 04, 2014, 07:18:45 AM by JJEvil » Logged

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JJEvil
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« Reply #1 on: September 08, 2014, 06:26:48 AM »

This is my first game, and I haven't really focused on creating a decent Dev Log before. If you have any pointers or want to critique the game, please feel free to speak up!
« Last Edit: September 08, 2014, 01:09:16 PM by JJEvil » Logged

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JJEvil
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« Reply #2 on: September 14, 2014, 12:33:23 PM »

HUGE B.LAST update just posted. VIDEO:


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alvarop
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« Reply #3 on: September 20, 2014, 12:51:27 PM »

Looking cool! Following.
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i make games that can only ever be played once on http://throwaway.fun
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