I just updated the website with v0.6.8:
www.abnormalsoftware.com/cs-Added music and sound effects volume sliders
-Added Tutorial Messages option
-Fixed bug where Respecing gave you too many skill points
-Fixed bug where opening a chest in a network game could cause a crash
-Added PreferMultiSampling option to settings XML file
-Added VerticalLookSensitivity option to settings XML file (overrides LookSensitivity of y-axis if greater than zero)
-Holding the Delete key and Right-Clicking on an item in your inventory will instantly destroy it
-Increased respawn time if items in multiplayer from 30 seconds to 45 seconds
-Disabled various character menus when in Lobby
-Made townsfolk friendly when all players are on the same team (or just one player)
-Guards will not chase hostile mobs past a certain distance
-Added Station map
-Added quests for Station and Temple maps
-Zooming in with the scope now increases your Arcane Bolt's velocity
-Running or jumping will now cancel the scope (You can still walk with it)
-Dying from an NPC in Deathmatch will now cause you to lose a point
-Upgraded the uncrouch collision detection algorithm
I'm personally not a fan of using Alt in non-DOS games, but it'll be very nice to have that feature.
I went ahead and changed it to hold down Delete and Right-click, which I think serves the purpose pretty well.
Crouching doesn't seem to affect the light gem at all, even if I'm crouching in the shadow behind a crate.
It doesn't make your light gem dim down, although I may change that in the future. At the moment it only helps with line of sight.
The ability to mantel up ledges like in the old Thief games. For stealth, a lean option would probably be nice for looking around corners without being spotted so easily.
Yeah, a grab the ledge option would be cool. I'd also like to do a lean, but I would need to come up with a good keyboard shortcut since things are already pretty crowded.
I encountered a bug in "Free Shipping" where if you climb the first ladder up to the tower/crane thing, you start to clip through the ladder as if your character is trying to wrap around the pillar.
Yeah that's a known issue with ladders as they don't do any collision detection, they just create a vertical volume where you are not affected by gravity. I'll look into making them do collision as a plane.
There was also a book at the top that I couldn't pick up even though I emptied my inventory. Would that be because I already know the spell associated with it? A message saying why I can't pick it up would be nice.
That's one of the relics, the Tome of Wisdom. You can't pick it up if you already have one in your inventory. I'll try to add some tutorial messages that let you know when you are already carrying too many of a given item.
When I opened the door to the shop in Storming the Beaches, both the guard and shopkeeper ran out of the building to fight goblins. I thought I'd help out but the guard got in the way of one shot. I think it would be nice if in a situation where he's already in combat, it was a little harder to aggro a friendly NPC.
I put the guards on a leash when chasing enemy NPCs. I also made it so they are friendly instead of neutral in single player and co-op matches.
Thanks again for all the good feedback!