mickmaus
Level 1
walkying waylking
|
 |
« on: September 13, 2014, 06:53:05 PM » |
|
Heya, finally getting serious with unity texturing and programming. Focusing on making something about the scale of megaman legends (haha). Edit: Here's a bird head  Here's a bunch of objects using a single sprite sheet with a random offset. This lets me use one texture and get random variations in a big grid.    Experimenting with light fluxuations and sliding the offset index on textures  Figuring out a modular system for switches and values. The gate object has a single boolean that attached switches know about and can trigger.
|
|
|
|
« Last Edit: October 07, 2014, 10:28:54 AM by mickmaus »
|
Logged
|
|
|
|
|
Moth
|
 |
« Reply #1 on: September 13, 2014, 07:29:28 PM » |
|
Absolutely gorgeous, what kind of game do you have in mind for this?
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #2 on: September 14, 2014, 03:02:22 PM » |
|
what kind of game do you have in mind for this?
This was just a test to get myself situated, hopefully going to be making some kind of alien bug themed dungeon crawler in this perspective. Teaming up with a friend who makes amazingly trippy unity stuff https://www.youtube.com/watch?v=Rt7blg_vozg
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #3 on: September 14, 2014, 07:38:55 PM » |
|
Learning about bones in blender and using unity's animation editor! 
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #4 on: September 16, 2014, 09:21:03 PM » |
|
I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi 
|
|
|
|
|
Logged
|
|
|
|
|
mushroomized
|
 |
« Reply #5 on: September 18, 2014, 12:20:45 PM » |
|
hi wormy
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #6 on: September 18, 2014, 10:32:59 PM » |
|
 build a fps controller from scratch using the unity character controller! has wall jumping
|
|
|
|
|
Logged
|
|
|
|
|
Median
|
 |
« Reply #7 on: September 18, 2014, 11:18:24 PM » |
|
I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi  absolutely terrifying 
|
|
|
|
|
Logged
|
|
|
|
bombjack
Level 1
Happy dad!
|
 |
« Reply #8 on: September 18, 2014, 11:30:44 PM » |
|
I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi  absolutely terrifying  Yeah, it looks like a... er... er... something 
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #9 on: September 19, 2014, 10:26:48 AM » |
|
Yeah, it looks like a... er... er... something 
|
|
|
|
|
Logged
|
|
|
|
|
Pemanent
|
 |
« Reply #10 on: September 19, 2014, 10:31:39 AM » |
|
I totally dig this. Except that worm, he's scary :p
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #11 on: September 21, 2014, 05:23:13 PM » |
|
  Experimenting with talking helper bird
|
|
|
|
|
Logged
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #12 on: September 23, 2014, 04:48:56 PM » |
|
working on pathing and random navigation, usable by any mobile character  there's a configurable radius around each point which the character actually targets as it's destination. this means you can expand a huge center node and make it into an open plaza where people might walk through it at any spot.
|
|
|
|
|
Logged
|
|
|
|
|
ghoulkid86
|
 |
« Reply #13 on: September 24, 2014, 01:45:01 AM » |
|
I <3 SKELETHON 3D!
|
|
|
|
|
Logged
|
|
|
|
|
rj™
|
 |
« Reply #14 on: September 24, 2014, 03:49:13 AM » |
|
oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
|
|
|
|
|
Logged
|
|
|
|
|
|
mickmaus
Level 1
walkying waylking
|
 |
« Reply #16 on: September 24, 2014, 10:04:05 AM » |
|
oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
the highest honor!!!!
|
|
|
|
|
Logged
|
|
|
|
|
|
|
unsilentwill
|
 |
« Reply #18 on: October 01, 2014, 09:54:52 AM » |
|
Hot work. Go wild with this.
|
|
|
|
|
Logged
|
|
|
|
|
Pezomi
|
 |
« Reply #19 on: October 01, 2014, 04:12:14 PM » |
|
Hot work. Go wild with this.
Agreed. Looks like you already got the "have fun" part down. Looking forward to updates! 
|
|
|
|
|
Logged
|
Aren't you tired?
|
|
|
|