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1076050 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:53:10 AM
TIGSource ForumsFeedbackDevLogsbug dungeon
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Author Topic: bug dungeon  (Read 1719 times)
mickmaus
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« on: September 13, 2014, 06:53:05 PM »

Heya, finally getting serious with unity texturing and programming. Focusing on making something about the scale of megaman legends (haha).

Edit: Here's a bird head



Here's a bunch of objects using a single sprite sheet with a random offset. This lets me use one texture and get random variations in a big grid.






Experimenting with light fluxuations and sliding the offset index on textures


Figuring out a modular system for switches and values. The gate object has a single boolean that attached switches know about and can trigger.
« Last Edit: October 07, 2014, 10:28:54 AM by mickmaus » Logged

Moth
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« Reply #1 on: September 13, 2014, 07:29:28 PM »

Absolutely gorgeous, what kind of game do you have in mind for this?
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mickmaus
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« Reply #2 on: September 14, 2014, 03:02:22 PM »

what kind of game do you have in mind for this?

This was just a test to get myself situated, hopefully going to be making some kind of alien bug themed dungeon crawler in this perspective. Teaming up with a friend who makes amazingly trippy unity stuff https://www.youtube.com/watch?v=Rt7blg_vozg
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mickmaus
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« Reply #3 on: September 14, 2014, 07:38:55 PM »

Learning about bones in blender and using unity's animation editor!

GO WORMY GO
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mickmaus
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« Reply #4 on: September 16, 2014, 09:21:03 PM »

I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi
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mushroomized
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haha im tired


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« Reply #5 on: September 18, 2014, 12:20:45 PM »

hi wormy
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mickmaus
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« Reply #6 on: September 18, 2014, 10:32:59 PM »


build a fps controller from scratch using the unity character controller! has wall jumping
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Median
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...


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« Reply #7 on: September 18, 2014, 11:18:24 PM »

I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi

absolutely terrifying Shocked
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bombjack
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« Reply #8 on: September 18, 2014, 11:30:44 PM »

I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi

absolutely terrifying Shocked
Yeah, it looks like a... er... er... something  Cheesy
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mickmaus
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« Reply #9 on: September 19, 2014, 10:26:48 AM »

Yeah, it looks like a... er... er... something  Cheesy

i dont know what u r talking about Smiley
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Pemanent
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« Reply #10 on: September 19, 2014, 10:31:39 AM »

I totally dig this. Except that worm, he's scary :p
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mickmaus
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« Reply #11 on: September 21, 2014, 05:23:13 PM »





Experimenting with talking helper bird
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mickmaus
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« Reply #12 on: September 23, 2014, 04:48:56 PM »

working on pathing and random navigation, usable by any mobile character


there's a configurable radius around each point which the character actually targets as it's destination. this means you can expand a huge center node and make it into an open plaza where people might walk through it at any spot.
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ghoulkid86
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« Reply #13 on: September 24, 2014, 01:45:01 AM »

I <3 SKELETHON 3D!
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rj™
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i am a child


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« Reply #14 on: September 24, 2014, 03:49:13 AM »

oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
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mks
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« Reply #15 on: September 24, 2014, 03:56:51 AM »





Experimenting with talking helper bird

Reminds me of Trons Bit Cube. Hand Thumbs Up Right
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mickmaus
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« Reply #16 on: September 24, 2014, 10:04:05 AM »

oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
the highest honor!!!!
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mickmaus
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« Reply #17 on: September 24, 2014, 10:07:11 AM »

Here's the [NAV BIRD] talking if you wana see:

https://www.youtube.com/watch?v=mqSNZTtPBxI

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unsilentwill
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O, the things left unsaid!


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« Reply #18 on: October 01, 2014, 09:54:52 AM »

Hot work. Go wild with this.
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Pezomi
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Nothing worth saying.


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« Reply #19 on: October 01, 2014, 04:12:14 PM »

Hot work. Go wild with this.

Agreed. Looks like you already got the "have fun" part down. Looking forward to updates!  Hand Thumbs Up Left Smiley Hand Thumbs Up Right
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Aren't you tired?
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