Ideas
Make certain new put-downable weapons/items unlockable. This will increase the overall experience and keep people coming back for more.
1.Ghost Gun - Fires through walls
2.Ghost Turret - turret version of former
3.Shield - protects you from 1 hit. maybe(?) effective when stacked
4.Heavy Blaster - Does heavy damage. Low recharge rate.
5.Wide Blaster - Large or split shot weapon
6.Ghost Zombies - Walk through walls
7.Newer, better, faster, stronger, bigger zombies
8.Cursed Zombies - Like to destroy turrets/items
9.Light Gun - Heavy damage to "ghost" type enemies
10.Red Zombies - Come back to life if your engineer doesn't touch them after they're dead
12.Lifeless Tower - Stops the dead(er) from coming back in its range
13.Life Giving Tower - When you or an enemy dies in this area, they are brought back to life. The (visible) range goes away to recharge
14.Doom Zombies - Get rid of your ability to be brought back to life when touched by one (don't hurt when not doomed, kill when doomed. Go away after touching)
15.Armed Zombies - Where did they get guns at? Who cares!
16.Zombies need to drop 1-3 pieces of gold, with 2 being the norm
17.Money needs to go away after a while, else lag will occur
18.Time Break - Halves the timer's speed
19.Zombies MUST appear ON the ticking of 0 of the timer, not about 3 seconds after when they finally enter the room.
20.Unexpected Zombies - Don't take the closest path too you, but instead take their time (in the main creation code, 1/5 or so probability of having this attribute)
21.Changing of level - The layout of the level needs to change during the fight - maybe a hole can get blasted open and zombies can start to come from the top/bottom?
22.Ideas for how to unlock items
22A.See/Kill all the enemies
22B.Create x amt of turrets
22C.Create x amt of walls
22D.Don't grab gold until wave x
23E.Grab x gold before wave y
23F.Survive past wave x
Bugs
Player shouldn't be able to go outside of room
Does gold still go to -7?
Crap, I can't resist ideas... and long posts
