Hello every one,
i want to introduce you my rpg Game, Dungeon Kingdom: Sign of the moon. If you ever played to Dungeon Master, grimrock, Eye ob the Beholder and all games of this genre, you'll know what i am talking about when mentionning it's a real time Dungeon Crawler
Here is a Screenshot:
About some of the features, here is a quick list:
-Multi-platform: From the begining, the game was designed with all the target platform in minde. And believe me, it's not an easy problem to face. So big range of gpu power, screen resolutions, screen ratios...!
-Real physics. As a few dudes told us, they didn't miss real physics engine in grimrock, but when seeing our videos with torch falling in the stairs or throwing items freely with realistic animation make sense and is very nice. I would add, that it's also a great source for new kind of puzzles.
-Cross platform features. As an example, saved games sharing ! You can start playing on PC, get your saved game from the cloud and continue playing on your tablet at the office during you lunch break.
-New kind of interactions: i will only give one for now, but you can burn some elements in the environments. Again, it's giving us some new gameplay possibilities!
-We have a real story design. The player won't be crawling in the corridors without any plot.And by story, it's not just a quick designed one.
We plan to make several games in the world of Dungeon Kingdom, and we created a complete world with an history. The game is starting at the the dawn of the fourth age, in the land of pohe fakesys, created by the Adwij godness. The key events of the previous age are already documented !
-We think about newcomers to real time dungeon crawlers, so we have several play mode to fit any player experience.
-We have continuous levels. When you go down the stairs or fall in a pit, there is no fading screen or loading (except for major environments change). We wanted to break the flow. Also, again, it's a source of new gameplay possibilities. Just giving you a simple example: In Dungeon Kingdom, you can see what is happening in the level beneath you, is there is a grid on the floor under your feet. you can imagine stacking some rocks on a closed pit in front of you, and opening it at the right time when the creature arrives under that pit! More generally speaking, we want to give the player the opportunity to use the environment so he won't be forced to always fight. I can tell you, the doors which hurts some creatures going through it are back in Dungeon crawlers! We didn't see it since Dungeon Master and we are happy for our players, especialy the feature has been requested to us a few times !
-Despite the grid constraint when moving, well suited for mobile, but also on pc for fast action accuracy required by real time dungeon crawlers, we have nos restriction on height axis: you can imagin takin an elevator, falling from a cliff...It's quite unusual on crawler, and a great feature to have for the level design.
-NPC : in Dungeon Kingdom, we are not alone in the game. We'll meet some NPC, and they will be an important connection to the Story.
-Different environments. I don't want to spoil, but i think player will be surprised by what is awaiting them.
-We think that Dungeon Crawlers main factor for being attractive is not only graphics, but also the tension, ambiance and immersion. And we care very much to them. The ones who played Chaos Strikes Back will understand what i am talking about without any doubt. We work a lot on details, but also about how surprise the player, to avoid him to quickly get bored.
I will more than glad to discuss more about the game, so feel free to ask details
It's planned on pc, mac, ios, android and the development is already quite advanced.