Last week I spent time working on the UI. I bought some assets from the Unity app store. The UI is vastly improved.
I'll quickly share a thought I had about the asset store: is it is a great way for game designers to get game systems or libraries so they don't have to do the coding - but you won't see that it's some stock code in the game.
Round the other way, as a coder I need to buy art assets and you'll be able to see which one's I got from the store. Worse there may be another game using the same assets! There is not nearly enough variety of art assets available - So I would recommend making stuff for the Unity store if your an artist there is good money to be made there.
Back to the game at hand...I spent a bit of time trying to make the lobby a bit more entertaining than being a flat screen.
I added particle effects that move past the camera and set the camera to rotate inside a 3d scene. I added emissive components to some UI panels so there's a little bit of visual flare from the UI. At the moment I think it looks quite cool.
I would like to add a few ships in the background too (just flying into the distance) but that is a bit overkill for now.
I did like the affect in SPAZ with ships happily battling away on the main menu. If you haven't played SPAZ and your a fan of space games go and play it now!
Next week I'll be working on Core Miner for EGX Rezzed, so there won't be a diary update, but the week after that I'll be adding the game mode quests and game stats.
