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TIGSource ForumsDeveloperArt (Moderator: JWK5)Idiotproof Lifebar System (Sprite Strip)
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Author Topic: Idiotproof Lifebar System (Sprite Strip)  (Read 956 times)
baconman
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« on: September 16, 2014, 09:28:03 PM »

HOW HAS THIS NOT BEEN A THING YET?  Tongue







There we go. A neat, flexible, 10-point system per container, easily recolored for whatever purpose. They're each strips of 32x24, of 11 frames (0 HP - 10 HP). This way, even if you just want a half-heart system? Set attacks to multiples of 5.

If your game needs more than three colors of bars, have at it.
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« Reply #1 on: September 16, 2014, 09:54:36 PM »

busted links
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baconman
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« Reply #2 on: September 16, 2014, 11:44:44 PM »

https://app.box.com/s/5917ckye9vu7l84pyo4e

https://app.box.com/s/md08cttktd2cjwjf1rsi

https://app.box.com/s/823n7hsnyrau3ungccds


EDIT: Grats on the promotion, John!
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« Reply #3 on: September 17, 2014, 12:34:38 AM »

t h a n k s

btw if you're using gm and want to make rectangular lifebars, just use the draw_rectangle function instead; no reason to have a big ol redundant spritesheet

u'll have access to a lot more granularity etc.
« Last Edit: September 18, 2014, 01:20:51 PM by John Sandoval » Logged
SolarLune
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« Reply #4 on: September 19, 2014, 06:30:48 AM »

Also:

1) Separate the sprites into outline and inside.
2) Draw outline and inside as pure white.
3) Tint the outline and inside when you draw them (should be possible in GM / Enigma, right?)
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