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TIGSource ForumsPlayerGamessuper mario 64-likes of the past 5 years?
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gimymblert
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« Reply #240 on: February 25, 2015, 09:11:50 AM »

Right now they are all FPSes, there is game like endless ocean on wii too
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« Reply #241 on: February 25, 2015, 09:13:47 AM »

eagerly awaiting on the cod of duty generation making scripted corridor shooters

i just wanted to make that exact same joke
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Alevice
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« Reply #242 on: February 25, 2015, 10:54:24 AM »

Alevice, aren't they doing it now with things like Unity, FPS Creator and other easy engines? Really with such easy to use gamedev tools I'd expect more people 13 year olds are making games than 20 years olds. Not commercial maybe but still games nevertheless.

I am making one as well, planning to do IGG campaign later this year. Link to the devlog is in my signature.

military cover based shooters then!
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« Reply #243 on: February 25, 2015, 01:16:57 PM »

Right now they are all FPSes, there is game like endless ocean on wii too
Endless Ocean owns so hard.
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« Reply #244 on: February 25, 2015, 01:33:49 PM »

endless ocean is very underrated yes. its the closest thing to a console noctis so far. <3

except when it forces u to listen to a cheesy enya style rendition of "amazing grace" 50 times in a row. thankfully it lets u load ur own music.

is the 2nd one good?
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« Reply #245 on: February 26, 2015, 06:40:50 AM »

a bit late but:

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gimymblert
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« Reply #246 on: February 26, 2015, 10:27:32 AM »

bit coin is dead, mario coin is the future
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« Reply #247 on: February 27, 2015, 07:30:07 AM »

endless ocean is very underrated yes. its the closest thing to a console noctis so far. <3

is the 2nd one good?
it adds a really weird overarching story and waggling quicktime events. definitely more game-y than the first. the story is like a low-rent underwater indiana jones tv movie. everything else about it is an improvement though.
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« Reply #248 on: February 28, 2015, 08:31:38 PM »

this was bound to happen as people who grew up with the n64 enter their mid 20s

More like late 20s, since I'm 24 and I was only 5 when Super Mario 64 came out. I don't think that many kids got to play the N64 at that age.

Amusingly none of those games look like having 5th gen graphics. Maybe because the 3D of that era was just way too ugly =P (it'd be like trying to make a pixelart game with 2nd gen graphics)
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« Reply #249 on: March 01, 2015, 02:43:08 PM »

im 25 and i grew up with the n64. i was 8 when i first played mario 64. it came out in europe in 97 and i got it (and the console) for christmas that year.
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« Reply #250 on: March 14, 2015, 08:14:18 AM »

Stop being so old. Reminding me that I am old.

I turn 23 this year and I'm pretty sure I got the game for Christmas the year I turned 6, i.e. 1998.

I played through all 120 stars just days ago. Still a great game.
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baconman
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« Reply #251 on: March 14, 2015, 10:34:47 AM »

Not gonna dig through ten pages of fluff, but on a tangent, wouldn't the "Tony Hawk's Underground" series fit this? I mean... don't get me wrong, it was about staying in perpetual motion, pulling a few tricks between jumps - but more than that, it was a series of skate parks and urban sprawls with a good amount of exploration and collectathon going on in it.

The LEGO-spinoff games are also a good, valid argument. Sure, they get different models/settings (and Marvel/DC get voiceovers), but on the whole, the level design is nothing but "Ability Gates," tied to the collectable characters as they get 3 classes of collectables in each level in order to build all of the crap in each game. It's a pretty copypaste formula, but that doesn't stop it from being a fun/good one; it's one of the few modern series of the games I can fully respect, and the only one I've seen that does "good" movie tie-ins, at that.
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« Reply #252 on: March 14, 2015, 10:36:40 AM »

tony hawk games were already talked about itt

idk ive only played lego batman 2 because it was free on ps plus, but that seemed to linear to me to fit the criteria. definitely has collecathon aspects tho.
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gimymblert
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« Reply #253 on: March 14, 2015, 12:20:41 PM »

@Baconman
FOMO you have lost a good discussion with little fluff

Tony hawk is closer to mario 64 than banjo kazooie, also the only game that translate classic sonic in 3D
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« Reply #254 on: March 14, 2015, 12:51:10 PM »

you also missed me replaying some old n64 games and blogging about it
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baconman
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« Reply #255 on: March 14, 2015, 03:10:35 PM »

@Baconman
FOMO you have lost a good discussion with little fluff

Tony hawk is closer to mario 64 than banjo kazooie, also the only game that translate classic sonic in 3D

A good discussion? Here? With little fluff? GTFO!!

You know this ain't my first rodeo here, Gimmy. Wink
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gimymblert
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« Reply #256 on: March 14, 2015, 03:15:36 PM »

well when something is rare doesn't mean it is inexistant Tongue
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« Reply #257 on: March 14, 2015, 03:20:50 PM »

Read the thread, Baconman.
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baconman
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« Reply #258 on: March 15, 2015, 10:42:18 AM »

Okay, I'll go back a few pages and catch up. But another interesting development I ran across this morning tells me you may not be waiting for your predecessor forever (but it comes with the inevitable Kickstarter warning):

http://www.gameinformer.com/b/news/archive/2015/03/14/former-rare-developers-39-playtonic-games-show-more-of-project-ukelele-kickstarter-coming-soon.aspx
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« Reply #259 on: March 15, 2015, 11:11:33 AM »

Okay, I'll go back a few pages and catch up. But another interesting development I ran across this morning tells me you may not be waiting for your predecessor forever (but it comes with the inevitable Kickstarter warning):

http://www.gameinformer.com/b/news/archive/2015/03/14/former-rare-developers-39-playtonic-games-show-more-of-project-ukelele-kickstarter-coming-soon.aspx

I was going to post about that! the fact that they already have that much done in so little time is very promising. I really really hope it is good Beg
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