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TIGSource ForumsCommunityDevLogsRunelock, a fantasy roguelike
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Author Topic: Runelock, a fantasy roguelike  (Read 1781 times)
NazGhuL
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« on: September 17, 2014, 03:17:13 PM »

Greetings boys and girls!
This is my current 'Work in progress':


last update: August 19th 2014
Download=====>http://www.naztail.com/wip/Runelock_wip.zip




Devlog: http://www.naztail.com/Runelock_wip/Devlog_runelock.txt
My website:http://www.naztail.com/index.html
Twitter:https://twitter.com/Naztail
Facebook:https://www.facebook.com/naztail
Indiedb:http://www.indiedb.com/games/runelock
=======================================
Here is the seven major factors that drive my game:

-Random environment generation:
Every level (they are call
'Plane'.) is different from the previous one.

-Turn-based action:
You take  turn, enemies take their. You got action points that set how many actions you can perform.

-Permadeath:
Oh yeah. No second chance...

-Grid-based:

Everything fits on the grid!

-Exploration and discovery:
Everything is dark. Light the lamps, find the map and explore every corner.

-Hack'n'slash:
From the little crows to the evil lord, pierce through enemy forces using all your equipements.

-Tactical challenge:
Fight through doors, throw arrows, run away, charm monsters, there is many way to win.

If you found ANY issues please send me a mail: [email protected] or pm me.
 
Short list of planned features:
-3 heroes
-3 differents quest
-Unique skills for each hero
-Random Puzzles (thats an imporant features to me)
-Monsters, that look and act different from each others
-Challenging bosses
-Many endings
-and more...
 
I'll update regulary. I wanted to post that Wip demo to start getting feedback.(And add pression...)
 
Thank you for playing.

*Sprites use on this game are made by Oryx from: http://oryxdesignlab.com/


« Last Edit: January 03, 2015, 07:03:30 AM by NazGhuL » Logged

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NazGhuL
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« Reply #1 on: October 19, 2014, 05:21:51 AM »

Ready for another update? Here we go!

DEVLOG has been updated on first post.
Download link has been updated too.

On next update, I will complete first 1-5 planes with complete boss fight and music and I will give you a taste of planes 6-10.

Runelock WIP has been downloaded more than 300 times...awesome!

Thank you for playing, please give feedback.
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Sabaku
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« Reply #2 on: October 19, 2014, 05:52:14 AM »

Woah, that looks supercool!
Loading it right now.
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NazGhuL
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« Reply #3 on: December 10, 2014, 04:59:26 PM »

Still working on Runelock. I learned a lot in the past month doing different things. Inspiration is back.
Prepare to meet some undead...
Update before Christmas.
You'll be able to play from plane 1 to 9.
Runelock hits 300 download. Thank you!
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NazGhuL
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« Reply #4 on: January 03, 2015, 06:58:49 AM »

Time for BETA!

Hi everybody, happy new year!
Runelock is officially in BETA.

What it means:
That current version will be the official DEMO.
You'll be able to play from plane 1 to 9.
The next weeks/month I will add more features but will not add more plane to play.
Second boss will be on the final version.
I get a lot of downloads in 2014 and I hope I'll get more for 2015.
I hope I'll get more and more feedback too. Reply here of send me an email: [email protected]
Look at the devlog on the first post to see what's new.
Download link on the first post has been updated.
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NazGhuL
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« Reply #5 on: January 08, 2015, 05:33:30 AM »

How 24x24 sprite looks on 32x32 tiles?
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NazGhuL
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« Reply #6 on: March 02, 2015, 04:35:52 AM »

Hi again!
I wanted to tell that the current version of Runelock is still Beta...Prototype...
Ok that sounds weird! While trying to update it and add more contents, I realize that I badly coded the 'core system'. I learned a lot in the past months and choose to rewrite Runelock from the start. But, I've got a lot of script that I will simply/copy paste, like  my Pathfinding Algorithm. For now, I did 2 months of work in only 2 weeks. It's a lot of time saving!

Plus:
The inventory system, the skills and combat will be 'revised'. I'll call the next update: The less-RPG update. I want a less complex system. Less points and less skills. I want to make every +1 important. I wanted a special game and a special game it will be. As it is, there's too much RPG elements. I'll post further information and update when Runelock will be at an interesting state.
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NazTaiL
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« Reply #7 on: September 19, 2016, 02:59:01 PM »

Haven't touch it for more than 1 year. I've played it yesterday and had good time trying to go to level 9.
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